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Celes Eles in sPvP
I make PvP & WvW videos
They stack might.
Bad Elementalist
Detailed information XD like what they do to fight
I make PvP & WvW videos
Theres a rule that suits for every forum: If you want a detailed answer, ask a detailed question.
(edited by cursE.1794)
Stop being kittens. Long story short d/d celestial eles are good all around. Their biggest points are that they focus on heal over time with the the signet heal and have burst healing and cc cleansing from water skills and dodge rolling. They also have pretty good DPS burst with the standard fire > earth combo.
Full glkittenter mesmers can beat them thanks to boon stripping. Same can be said for SD thieves. All other burst classes should never engage a 1v1 against a DD Ele unless said Ele is terrible.
For Condi, only counter are Condi Necros. If the Ele has 30 in water not even engis can hope to reliably beat them.
A couple of quick tips which will greatly improve your game against D/D elementalists:
1) Watch out for their fire attunement. 40% of D/D ele DPS comes from their fire attunement. It’s a fairly obvious ‘buff’ on their character’s portrait which will indicate fire. It usually comes after Air attunement.
When they switch to fire—learn to find the ‘burning speed’ and dodge it. If you see the fire attunement, just spam auto-attack and watch for that ability. It’s got a fairly obvious animation. Dodge it. This is huge. Many talented players will know how to dodge this attack and it almost wins the fight for you if you can avoid this burst reliably
Note: The rotation generally goes as follows: >>Fire attunement > Blazing Speed > Lightning Flash (to you) > fire breath > Fire hands. (Dodge the parts in bold)
2) Clear the bleeds and burning. Don’t worry about the other condis. The meta build for eles doesnt include condi duration… so focus on clearing the ones which cause damage instead.
3) Don’t stand in their fire rings. Many eles will be trying to might-stack throughout a fight. The problem: their blast finishers are relatively short ranged. If you see them put down a fire ring—back right out. Make them leave their fire ring to come after you (makes it harder for them to blast it)
4) Pull their cantrips. The cantrips are on relatively high cooldowns. Try to follow the first three steps until you see them pop Armor of Earth. After that—go nuts and try to burst.
Good luck.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
This is copied and pasted from a thief forum i posted in and explains how a thief should deal with them, there will be some relevance to you though whichever class you run.
I play ele main and thief second so i think i can contribute a decent amount to the post. The general rotation for a D/D ele is air-fire-earth-water, they will use water for a chill so watch it. as for counters P/D you will never beat them 1 vs 1 the cleave in air will make the blind field useless, only if they are bad you might beat them. learn to play S/D for when the enemy has an ele then you have a chance 1 vs 1. If the ele is decent even then i think you would lose.
Things to look out for.
Fire magic – just avoid it, no blind fields or anything just dodge and get out of the burning fields.
(my favorite) arcane shield – look this up on the wiki and ask a friend to show it you in game, even without a fire grab the ele is guaranteed to win if this hits you. Use SB to destroy it and watch out for lightning flash when the last bubble is on them.
ride the lightning combined with static aura – a good tactic to force a stun on the enemy. Dodge it then their ride the lightning has a full 40s cd rather than a 20s. Another point here the stun only works in melee range so you can use your SB when this is on them, but again look out for a forced stun via lightning flash or ride the lightning.
updraft – this is the skill that knocks the ele backwards, always shadowstep away after this skill has been used, this skill puts the ele in the perfect position for a full fire magic rotation. I will stress again shadowstep away or you will be killed. i cannot stress this point enough. a clever ele (myself :p) will expect this and remain in air attunement so they can use ride the lightning to get back on top of you, dodge this then their cd on ride the lightning is much longer.
The ele has 3 stuns / knockdowns where the cooldowns complement each other well and where the fight will go on long enough for them to use each of them at least twice. So ensure you manage your stun breaker effectively, only use them if you absolutely must and do not use your shadowsteps too aggressively, use them defensively.
This build is rumoured to be the new meta and personally with all the might stacking builds out there it is very strong. —-> http://intothemists.com/calc/?build=-cF3V;1Vw-_06-V-Fd0;9;49;0TT2;612746BINl3L;1H7W3H7W35H personally this is the only build i will have a tough time against on my ele.
A good tactic is to use a flanking strike at range to get larcenous strike ready then use larcenous strike with steal to land it and get 3 boons. After this use skill 2 for the immobilize and try and get a full chain of the auto attack for weakness.
Don’t complain about the steal skill, chill is the best counter to an ele. use it after they have left water attunement because then there is less chance of them cleansing it. chill affects their attunement recharge time. Applying this after water attunement means it could be 16 seconds or more before they can enter it again.
lastly make an ele and learn to play it. Its the best way to kill any class and build.
Another general rule is not to get greedy (by that i mean trying to down them fast when you see them low on health). They can go from 1k hp up to 10k hp in a few seconds and there is no way of you stopping them doing this. So dont start throwing yourself at them madly trying to get that last 1k off them and have a quick end to the fight, i assure you that you will come off it worse if you do.
Just take your time and eventually they will get to a point where all their skills are ‘exhausted’ i.e. their rotation is buggered, the boons stop coming as quickly and efficiently as they have been forced into water attunement a few too many times.
Basically at the start of any fight against any class you play cautiously, slowly wearing the target down. Then when you are winning you push harder and harder as the hp difference between you and the enemy increases, with an ele try and treat the whole fight like you do at first contact. Don’t get greedy, always assume they are full of health and eventually you will learn when you are truly winning
(edited by Sheppy.9306)
Stop being kittens. Long story short d/d celestial eles are good all around. Their biggest points are that they focus on heal over time with the the signet heal and have burst healing and cc cleansing from water skills and dodge rolling. They also have pretty good DPS burst with the standard fire > earth combo.
This is true and to place a number on that i worked out that my ele with celestial and 30 points in water magic trait line has the potential of over 600hp regeneration a second when using signet or restoration with regeneration up and soothing mist up. Thats not even covering their direct healing skills.