(edited by Yashuoa.9527)
Celestial Amulet removal [fix]
Anyone?
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Its well structured and readable.
It looks longer than it is.
(edited by Yashuoa.9527)
I don’t think Anet is willing to give Ele stats in the specializations or will ever make a mechanic for it either. It is a very good idea, but one problem I see is having more power than ever. For instance: you use marauder amulet and have 2,2k power and then use fire traitline and suddenly you have 2,7k permanent power which is incredibly strong.
I don’t think Anet is willing to give Ele stats in the specializations or will ever make a mechanic for it either. It is a very good idea, but one problem I see is having more power than ever. For instance: you use marauder amulet and have 2,2k power and then use fire traitline and suddenly you have 2,7k permanent power which is incredibly strong.
There is an existing precedent with Scrapper traits and with Guardian’s 300 Vitaility trait. Traits can, and in my opinion should, be a great way to look at adjusting base stats on professions.
I think the trick will be to have them tied to less used traits with “stacking” passives that fall off if you’re not in the attunement.
For example, I have a suggestion to add “potentially” 500 Healing Power while attuned to Water, BUT you have to use the Piercing Shards trait and consistently apply Vulnerability while Attuned to Water.
They could easily do things with other Traits:
Power Overwhelming (replaces Pyromancer’s Puissance as Grandmaster)
Gain condition damage based on your Power. Gain 30 Power and 30 Condition damage each time you Burn a foe or use an ability while attuned to Fire (8s, Max 10).
This could grant 300 Power/Condition damage that stacks on top of existing Might stacks, making this trait now a competitive option for non-staff builds, and also converts Power into Condition damage.
Strength of Stone (consider making this a Grandmaster and moving Stoneheart to Master)
Gain condition damage based on your toughness. Gain 30 Condition Damage and 30 Toughness each time you Bleed a foe or are attacked by a foe while in Earth (8s, Max 10).
Soothing Power (Grandmaster)
Gain Healing Power based on your Toughness. Gain 30 Healing Power and 30 Toughness each time you Heal an ally or Remove a condition while attuned to Water (8s, Max 10).
Ferocious Winds (Grand Master, switching places with Bolt to the Heart)
Gain Ferocity based on your Precision. Gain 30 Precision and 30 Ferocity each time you Critically hit or apply Blind or Vulnerability while attuned to Air (8s, Max 10).
Ferocious Winds as a GM would be interesting, since it would:
Allow Bolt to the Heart to be taken with Fresh Air builds again, as well as allowing for Bolt to the Heart, Aeromancer’s Training, and the new Ferocious Winds to be taken together for raw damage builds who wish to stick in air more so than rapidly swap back and forth with Fresh Air.
Ele needs healing power to sustain properly otherwise it’ll be worn down.
Elementalist Mesmer Ranger
Sea of Sorrows
I don’t think Anet is willing to give Ele stats in the specializations or will ever make a mechanic for it either. It is a very good idea, but one problem I see is having more power than ever. For instance: you use marauder amulet and have 2,2k power and then use fire traitline and suddenly you have 2,7k permanent power which is incredibly strong.
Maybe that trait could be made into,
that it will not stack with gear? That would solve the problem that you brought in right?
I don’t think Anet is willing to give Ele stats in the specializations or will ever make a mechanic for it either. It is a very good idea, but one problem I see is having more power than ever. For instance: you use marauder amulet and have 2,2k power and then use fire traitline and suddenly you have 2,7k permanent power which is incredibly strong.
Maybe that trait could be made into,
that it will not stack with gear? That would solve the problem that you brought in right?
That, or my suggestion, in which you only maintain the extra stats while meeting X condition, and they fall off if not maintaining them or if swapped to another attunement.