Change Fiery Greatsword (suggestion)
I think conjures, as a whole, should have their mechanics tweaked. Engineer’s kits are pretty much the more sophisticated and funnier version of conjures, but they also fit better their profession.
The problems with conjures are the same as a whole.
- They are environmental weapons, so they are limited to the restrictions of all environmental weapons.
They could act like secondary weapon swaps, considering they solve the range problems we have, and it would be really fun for us to swap to burning greatswords or lightning hammers on the fly for combo fields/ finishers, etc; but: - They have a casting time, which disrupts the rhythm of the entire profession’s playstyle.
- The moment you swap them out, and want them back in, you’ll have to catch them on the ground, which is a rather cool idea, but everyone else can also get them up and screw your plans.
I think the solutions for any conjure, not just for the elite, should be to fix those issues instead of making them crazy single skills that give 20 skills.
General solutions:
- Have them be instant-cast. Not through traits, but as an inherent mechanic detail. This makes them less clunky, and the time not wasted is valuable.
- Have them create an weapon on the ground that only you can use. Give us a trait option to create an additional weapon that only allies can pick, in addition to an extra effect.
- Improve our current conjure trait by also making the skills of each conjure 20% recharge faster.
- Add a stun-breaker trait like we used to have before in beta, so we’re not forced to take cantrips. Add an extra effect to that trait.
- Add an arcana trait which gives an initial effect to each conjure, depending on the element or the conjure.
It would also be much easier to balance and design than to create 15 new skills for a single elite, while all other conjures would remain lacking.
(edited by DiogoSilva.7089)
They are environmental weapons, so they are limited to the restrictions of all environmental weapons.
They could act like secondary weapon swaps, considering they solve the range problems we have, and it would be really fun for us to swap to burning greatswords or lightning hammers on the fly for combo fields/ finishers, etc;!
I like this idea.
This could be added in various different ways, but it’s an interesting thought.