Changes/bug fixes I'd like to see for d/d ele

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

Right the lightning: Occasionally will stop dead in your tracks after popping out of ride the lightning form, this bug has been around for quite some time and needs a fix.

Impale + healing signet: Healing signet wont fire when using impale.

Fire grab: The hit box on this skill seems to broken on rare occasion, due to latency perhaps?

Vapor blade: When running forward, vapor blade loses out on a lot of its range, should this really be happening? Is this working as intended?

Shocking aura: Targets don’t get stunned when attacking you if not in close range of the elementalist. I think it would make more sense if any target attacking you whos also in visible range of shocking aura was stunned.

magnetic grasp: Instead of a 1/2s cast timer, I’d like to see the skill have an instant cast, this would greatly help with d/d burst combos. It would allow churning earth to at least have a shot at hitting a single target with more reliability. Churning earth currently has no chance of landing on a target who understands the skill mechanic.

(edited by Grimreaper.5370)

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: Korimor.2406

Korimor.2406

RTL- yes that needs fixed, happens with thieves too sometimes with teleporting

Fire grab- it works as I figured it should, has a cone hit box.

Vapor blade- it’s how any “ranged” attack works in the game. If your running forwards you are obviously going to have less of a reach as it will go as far as you were when it casted.

Shocking Aura- I think it is just fine, it makes sense the way it is as its an “aura”…. so they have to touch the aura to get shocked.

Magnetic grasp: I think it is pretty good the way it is, instant cast would make it too good. It is a very good skill for combos and leaping, it deserves a cast time imo.

….. I think the changes they are doing to D/D are very nice and make it even better than it is now, most don’t believe D/D is in a very good place, but that is because most are not very good at it. I know that D/D is very good for solo and group, it’s just that it (and most of ele) is harder for most people and new players to grasp and become as good with as it is for a warrior or something else much easier as ele is one of the hardest to play, but if you master it, you can be one of the best for dueling and 1v1s and such (at least in terms of WvW)

Maguuma – “The Legendary Guy”
Jedi – Revenant, Tylox – Thief, Roeina – Ele, Korimor – Warrior
youtube.com/user/KorimorSWG

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

RTL- yes that needs fixed, happens with thieves too sometimes with teleporting

Fire grab- it works as I figured it should, has a cone hit box.

Vapor blade- it’s how any “ranged” attack works in the game. If your running forwards you are obviously going to have less of a reach as it will go as far as you were when it casted.

Shocking Aura- I think it is just fine, it makes sense the way it is as its an “aura”…. so they have to touch the aura to get shocked.

Magnetic grasp: I think it is pretty good the way it is, instant cast would make it too good. It is a very good skill for combos and leaping, it deserves a cast time imo.

….. I think the changes they are doing to D/D are very nice and make it even better than it is now, most don’t believe D/D is in a very good place, but that is because most are not very good at it. I know that D/D is very good for solo and group, it’s just that it (and most of ele) is harder for most people and new players to grasp and become as good with as it is for a warrior or something else much easier as ele is one of the hardest to play, but if you master it, you can be one of the best for dueling and 1v1s and such (at least in terms of WvW)

After watching your vids Korimor I just can’t take your word for it, I see way too many mistakes which leads me to believe you don’t have enough experience fighting elite players on the battlefield. I don’t think d/d is necessarily underpowered. I do believe the churning earth skill deserves a shot at landing on a single target if they don’t counter an instant immobilize. The skill takes 3 1/4 seconds to cast, giving the opponent PLENTY of time to react. Vapor blade loses out on a HUGE amount of its range when running forward, I can’t think of any projectiles that go from their standard range to melee attack range when running forward, I don’t even think necro staff 1 is this bad when it comes to this scenario. The thing that bugs me about fire grabs hit box is seeing the animation touch a player yet they don’t get hit by the skill, this doesn’t always happen but when it does… its underwhelming.

I did enjoy watching your vids, hope I didn’t offend you.

(edited by Grimreaper.5370)

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: Korimor.2406

Korimor.2406

RTL- yes that needs fixed, happens with thieves too sometimes with teleporting

Fire grab- it works as I figured it should, has a cone hit box.

Vapor blade- it’s how any “ranged” attack works in the game. If your running forwards you are obviously going to have less of a reach as it will go as far as you were when it casted.

Shocking Aura- I think it is just fine, it makes sense the way it is as its an “aura”…. so they have to touch the aura to get shocked.

Magnetic grasp: I think it is pretty good the way it is, instant cast would make it too good. It is a very good skill for combos and leaping, it deserves a cast time imo.

….. I think the changes they are doing to D/D are very nice and make it even better than it is now, most don’t believe D/D is in a very good place, but that is because most are not very good at it. I know that D/D is very good for solo and group, it’s just that it (and most of ele) is harder for most people and new players to grasp and become as good with as it is for a warrior or something else much easier as ele is one of the hardest to play, but if you master it, you can be one of the best for dueling and 1v1s and such (at least in terms of WvW)

After watching your vids Korimor I just can’t take your word for it, I see way too many mistakes which leads me to believe you don’t have enough experience fighting elite players on the battlefield. I don’t think d/d is underpowered, but I do believe the churning earth skill deserves a shot at landing on a single target if they don’t counter the immobilize.

I have close to 4.5k hours on this game, I have fought very many “good players, and efamous players” I know what I am doing. I may make some mistakes yes, but so does everyone. Definitely when most the time I record is when I am out of it (under the influence) or just not really caring too much, doesn’t help I play on a laptop and recording kills it . I don’t really care too much though about how good you think I am or how much experience I have. One of your questions are just really about physics though… or game mechanics, with vapor blade…. That is kind of common sense that the reach will be much less when running forward.

I kind of agree kind of don’t on the churning earth though….. If it does land, it is very very strong, which is the reason why it is hard to land in the first place. Just like most very good abilities which are normally pretty easy to dodge or avoid due to their telegraphing.

(don’t worry I don’t get offended really, I just may sound like it when I am posting at this time of night… for obvious reasons :P)

((yeah the edge of the fire grab, like the actual “gassy” looking part to it. Yeah I can see where you are coming from on that, after time I have gotten used to where it actually hits people though, just took a bit of time))

((((and just experimenting in game, it seems to be that vapor blade is cut to about 300-400 range compared to the 600 range, it seems most projectiles is cut to about 2/3 of it’s original range while moving forward, of course depending on the speed of your movement)))

Maguuma – “The Legendary Guy”
Jedi – Revenant, Tylox – Thief, Roeina – Ele, Korimor – Warrior
youtube.com/user/KorimorSWG

(edited by Korimor.2406)

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Fire grab…
Its all about lag masking….it works properly.

In order to make it work use it like you would use a shotgun in any random FPS.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Changes/bug fixes I'd like to see for d/d ele

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

Fire grab…
Its all about lag masking….it works properly.

In order to make it work use it like you would use a shotgun in any random FPS.

Yes I have come to terms with this. I just hate the rare occasion where it looks like the firegrab hits and it does nothing. I think it would be nice if the hit box was just slightly increased due to latency issues.

(edited by Grimreaper.5370)