jo0 Binder
Changes to Underused Weapon's Skills
jo0 Binder
I think flamewall should summon a flamewall, lets say about 1550 range long that the elementalist quickly sprints across.
15s cooldown sounds about right.
I agree that the RtL nerf was not the most well thought out. That being said, I think it is a sad state of affairs when the Ele subforum front page is cluttered with complaints about nerfs yet no one is willing to talk constructively about things to improve the impression.
jo0 Binder
+1 rsq.
I like the idea of modifying the focus to make it more useful. I have considered switching to it many times, and in fact, I do use it quite often situationally. However, I find the skills on it in water and in fire sub-par, so I always wind up switching back to my dagger as soon as whatever fight I needed focus for is over. In fire, the skills are nearly useless, fire shield doesn’t last long enough and trying to do anything other than combo projectile finishers through flame wall is almost impossible (though you can still stack might if you time it VERY well). In water, you get 2 mediocre offensive spells and sacrifice healing to do so, which imho, even considering the added defense you get from air and earth, is not worth it.
At the very least, the skills in fire attunement need to be fixed or boosted a little, and it makes no sense that in water, our healing spec, we LOSE healing skills on what is meant to be a defensive weapon. I would be happy if fire shield had a longer duration and flame wall had a slightly larger area of effect (wider wall/longer line so you can actually use it for area denial?). And the water issue could be fixed by giving comet an aoe heal to allies near the target (so if you or your teammate were in range it would apply regen or heal for a small amount, kind of like water trident on scepter).
Earth and Air attune are acceptable in my opinion (not ‘good’ … just ‘acceptable’ lol).
Do not walk before me, for I may not follow.
Don’t walk next to me either, just go the heck away…