1.Remove “charges” and duration, make it unlimited use
2.Add a skill fact “you are considered in the attunement base on the type of conjure weapon you are holding”
e.g. flame axe, firy greatsword as fire
ice bow as water
lightning hammer as air
earth shield as earth
This mean you can maintain two attunement at once as long as you’re holding a conjure weapon,
Using earth shield with stone heart and pyromancer’s puissance trait potentially give you soild defense while stacking might in combat.
Using flame axe with pyromancer’s puissance, fresh air and one with air trait grant you superior mobility and good damage potential.
This is an idea of trading off your 20 weapon skills and a utility slot for a lesser but far stronger verson lingering elements
and has such benefit:
1. Conjure weapon skill rotation is less clunky, since we remove the charges and duration
2. bringing many new play style.
3. the new change let conjure weapon has good synergy with specializations make it worth using
4. Compare to a complete rework, this solution has a good result and lesser work
5. Satisfying both who wants new ways play and those who like it already but just looking for a reason to use it
Trait wise we could go for the direction that encourage your allies to pick it up, conditions on hit, boons upon conjuring, even combo field on drop!
This is my first time posting, and english is my second language. Feel free to leave you like it or not, we’re just tring to make ele better after all.
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