https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/page/29#post3156808
Here is a summary of the changes we have made thus far based on feedback we have read. This is not necessarily the end of adjustments, but where we stand currently. There were a lot of good suggestions, and some of them may not be able to make it due to time constraints on testing and implementation. Please continue to give feedback over the course of the next few days. We will continue to monitor that feedback and take it into account in changes we make for this patch and for the future.
ELEMENTALIST
- Arcane Resurrection is going up to master tier instead of Renewing Stamina.
- Windborne Dagger is going to function outside of combat.
- Soothing Disruption is moving to master tier.
- Cantrip Mastery is moving to adept tier.
- Soothing Wave redesign: Gain Regeneration(3s) on incmoing critical hits. 10s recharge.
ENGINEER
- Power Shoes is going to function outside of combat.
MESMER
- Confounding Suggestions – We will merge the old functionality with the new functionality. It will now have 50% change to stun on daze and increase daze duration by 25%.
THIEF
- Vigorous Recovery: Vigor duration will be 5 seconds instead of 4.
- Bountiful Theft will come down to a 10s Vigor instead of 8s.
WARRIOR
- Combustive Shot. To clarify this change, the damage is normalized to about 15% less physical damage than it used to do at all adrenaline levels, but that the damage per pulse is the same regardless of adrenaline level.
Reminder, we will be locking this thread near the end of the week.
Thanks,
Jon
Wow, that’s really huge!
First, thank you for not moving Renewing Stamina. I agree that the trait is a bit OP, but in their current state (mainly the low health pool), they’re in a situation where this trait is semi-mandatory for many players. It’s nice to see you guys saw that by moving this up, it would destroy the old D/D Ele once and for all, and thus by not moving it, you’ve allowed it to stay alive. For that, for listening to our concerns, I am very greatful. Renewing Stamina is also more or less a necessary trait for Eles in PUG Dungeon runs. By allowing us to make this small investment, it allows glassy Eles in PUG Dungeons to remain a reasonable choice (Vigor on crit is that important to the class).
Second, I actually really do like the movement of Cantrip Mastery down to Adept tier. I know many Eles preferred Soothing Disruption, but I really do feel that Cantrip Mastery is the more generally useful of the two. I really do like the change.
Finally, Soothing Wave’s change seems pretty amazing. That synergy with Cleansing Water could be huge. Also, a full boon duration Elementalist could truly keep perma Regeneration (they already sort of could with just Elemental Attunement). I think that people won’t realize just how strong 3 seconds of Regen every 10 seconds is, modifable by boon duration, but I’m sure people will eventually see just how powerful this could be.
I like these changes and I am satisfied.