Changing Water Overload

Changing Water Overload

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Posted by: Rhistel.1465

Rhistel.1465

Hello,
Could we change the water overload from its current version into one that damages and chills perhaps?

Sorta like an old school Maelstrom based on you from GW1?

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Posted by: Sunshine.5014

Sunshine.5014

Water Overload needs a bit of damage.
Fire Overload needs more burning stack
Air Overload needs to hit 5 targets instead of 3
Earth Overload needs more bleeding

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Glenstorm.4059

Glenstorm.4059

At the very least, Overload Water should be normalized and also leave a lasting effect once it’s done channeling. Something like a pulsing Ice field lasting 4 seconds that Chills per pulse.

Fear the might of SHATTERSTONE.

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Posted by: Asherah.7651

Asherah.7651

Honestly, I don’t feel they should change the base effect of the water overload like a lot of people want(like giving it a bigger/faster heal) because that would be far too much healing on the tempest. People already claim bunker tempest is op, however it should be normalized to match the other overloads by having some sort of field when finishing it. I love the idea of a chill ice field or even a water field would be nice since you could then blast it yourself

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Posted by: Sunshine.5014

Sunshine.5014

Honestly, I don’t feel they should change the base effect of the water overload like a lot of people want(like giving it a bigger/faster heal) because that would be far too much healing on the tempest. People already claim bunker tempest is op, however it should be normalized to match the other overloads by having some sort of field when finishing it. I love the idea of a chill ice field or even a water field would be nice since you could then blast it yourself

Yah, that’s why I didn’t ask for more heal but for more damage/debuff. Tempest doesn’t need more heal. What it needs is damage because even a Marauder Tempest can barely dent any bunker while dying to a Rev like a fly. Giving fire/earth Overload more burn/bleed should help with that, and also make condi Tempest a bit more viable.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Glenstorm.4059

Glenstorm.4059

Yeah, I agree with not buffing the heal of Overload Water. A pulsing Ice/Chill field would definitely be sweet though (especially since we can then blast it for more Frost Aura.)

Fear the might of SHATTERSTONE.

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Posted by: Asherah.7651

Asherah.7651

Oh yes, I totally agree!! Getting a bit more condi damage would be great on overloads!! Maybe a small boost in power damage for fire and earth as well!! Tempest definitely needs a little more offensive presence! They should give warhorn some buffs as well. Bring back boonstrip on fire 5, and fire 4 definitely needs a rework. And then a buff to the air skills, maybe targeting on air 4 like air 5? And air 5 should pulse weakness and do more damage at least. Water and earth are great though!!!

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Posted by: reikken.4961

reikken.4961

Tempest definitely needs a little more offensive presence!

with all those exclamation marks, I’m not sure if you’re serious or not, but
Tempest as a class has loads of offensive presence
The issue is it can only do one thing at a time. You can repeatedly overload air and do bucketloads of damage, probably more than any other class, but if you want to overload water, you basically have to commit to doing no damage for 9 seconds.

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Posted by: StickerHappy.8052

StickerHappy.8052

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Laraley.7695

Laraley.7695

Tempest definitely needs a little more offensive presence!

with all those exclamation marks, I’m not sure if you’re serious or not, but
Tempest as a class has loads of offensive presence
The issue is it can only do one thing at a time. You can repeatedly overload air and do bucketloads of damage, probably more than any other class, but if you want to overload water, you basically have to commit to doing no damage for 9 seconds.

You should probably say you have access to the overload. Actually finishing the cast in pvp is way more tricky.

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Posted by: Sunshine.5014

Sunshine.5014

Tempest definitely needs a little more offensive presence!

with all those exclamation marks, I’m not sure if you’re serious or not, but
Tempest as a class has loads of offensive presence
The issue is it can only do one thing at a time. You can repeatedly overload air and do bucketloads of damage, probably more than any other class, but if you want to overload water, you basically have to commit to doing no damage for 9 seconds.

Dude, let’s have a bet. I’ll get my zerker Rev auto attack, and you keep on Overloading Air. My zerker Rev has more DPS for sure.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Zephyron.7081

Zephyron.7081

Water overload should chill within range of its healing radius and then leave a water field for blasting on, along with everything else it does.

Earth Overload, needs a larger radius and more potent bleeds.

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Posted by: reikken.4961

reikken.4961

Tempest definitely needs a little more offensive presence!

with all those exclamation marks, I’m not sure if you’re serious or not, but
Tempest as a class has loads of offensive presence
The issue is it can only do one thing at a time. You can repeatedly overload air and do bucketloads of damage, probably more than any other class, but if you want to overload water, you basically have to commit to doing no damage for 9 seconds.

Dude, let’s have a bet. I’ll get my zerker Rev auto attack, and you keep on Overloading Air. My zerker Rev has more DPS for sure.

I’ll gladly take you up on that bet

edit: though it does depend on what’s being attacked. For example, if it’s something that dies in 3 seconds, then that’s really more about burst than dps, and overloading (takes 4 seconds, ie longer than 3 seconds) is therefore pointless.

(edited by reikken.4961)

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Posted by: reikken.4961

reikken.4961

You should probably say you have access to the overload. Actually finishing the cast in pvp is way more tricky.

yes, though not so tricky that it doesn’t happen. You do have to be hit with an interrupt twice, and you have access to several instant cast blinds

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Posted by: Laraley.7695

Laraley.7695

You should probably say you have access to the overload. Actually finishing the cast in pvp is way more tricky.

yes, though not so tricky that it doesn’t happen. You do have to be hit with an interrupt twice, and you have access to several instant cast blinds

Not if you’re playing the meta build. You’ll take Invigorating Torrrents, not stab on overload.

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Posted by: reikken.4961

reikken.4961

Well I didn’t say anything about the meta build. If you’re trying to do damage, you aren’t using the meta build. It’s a 100% support focused build, and very defensive.

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Posted by: Laraley.7695

Laraley.7695

Well I didn’t say anything about the meta build. If you’re trying to do damage, you aren’t using the meta build. It’s a 100% support focused build, and very defensive.

While this is true, that doesn’t mean you can’t kill anyone. Air Overload is helping that.

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Posted by: reikken.4961

reikken.4961

Sure. I’m only refuting the suggestion that Tempest needs more offensive presence. It doesn’t; it has plenty. (and as I said, the issue is that its offense isn’t being used, with defense/support being favored instead, as the class doesn’t lend itself to doing both at the same time.)

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Posted by: StickerHappy.8052

StickerHappy.8052

Sure. I’m only refuting the suggestion that Tempest needs more offensive presence. It doesn’t; it has plenty. (and as I said, the issue is that its offense isn’t being used, with defense/support being favored instead, as the class doesn’t lend itself to doing both at the same time.)

Yes If they buff WH, WH is subpar atm.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Ardamus.2730

Ardamus.2730

Sign me up for giving water overload a chill or a knock down…or both !

It does need something more added to it Anet.

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Posted by: Shadowflare.2759

Shadowflare.2759

I’d rather they just buff mechanics tied to the core elementalist before they buff tempest. Scepter is still waiting for its turn to be looked at.

On the other hand, it’s hard to imagine any class in the meta being buffed for a long time.

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Posted by: Yashuoa.9527

Yashuoa.9527

Hello,
Could we change the water overload from its current version into one that damages and chills perhaps?

Sorta like an old school Maelstrom based on you from GW1?

I believe water overload should remain a condition cleansing and healing overload.

It leaving an icefield and chilling, in addition to condition cleansing and healing is fine.
It chilling while overloading is fine too I think.

Maybe a change could be made that not all overloads become active after 5 seconds, but some become active sooner.

Like water overload.

Air 5 seconds waittime.
Fire 4.
Earth 3.
Water 2.

Or maybe Air and Fire 5 seconds.
Earth 3.
Water 1.

Something like that.

Especially because water has condition cleansing, which has a more on demand need than the other overloads.

(edited by Yashuoa.9527)

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Posted by: Talindra.4958

Talindra.4958

I hope they dont nerf it (overload) instead

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Talindra.4958

Talindra.4958

Bcos at current state.. they hv made ele even more easy to play and more offensive thsn before.. without hving to do many stuff ..thts how i feel.

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

(edited by Talindra.4958)

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Posted by: Grimreaper.5370

Grimreaper.5370

Bcos at current state.. they hv made ele even more easy to play and more offensive thsn before.. without hving to do many stuff ..thts how i feel.

I disagree with the elementalist being more offensive than before but I do agree with it becoming more mindless.