Commander as an Ele, and possible build?
Class means nothing, its the SKILL of the player and the skill to command that makes a good commander.
Class means nothing, its the SKILL of the player and the skill to command that makes a good commander.
Yes, I totally agree, but some classes are simply better. In a zerg vs zerg fight, how long could a thief last? and how effective in the fight could he/she be if he/she did last? For the most part, yes, a good commander comes from his/her skill, but playing some classes over another gives them an advantage.
(edited by EchenSketch.9142)
If I were to Command as an Ele I would go with a tanky supportive staff build to keep my zerg alive and buffed.
“…let us eat and drink, for tomorrow we shall die;.”
i find 0 0 20 20 30 bunker ele to fair quite well running into the fray of the zerg. You always have mistform for those oh kitten moments too.
Bad Elementalist