Commander wvw build?!
0/2/0/6/6 for mobility or 0/0/4/4/6 if you want to try and frontline with the warriors and guardians, melandru runes for beef or hoelbrak for damage. The condi reduction is important so you can stay moving while mixing it up.
Possible 0/0/6/4/4 might be good also. Just look to earth and water for survivability then move points around those.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
In my opinion, as a commander you need a lot of effective HP as well as stability and stun/immobilize reduction. I would plan something like this:
Rock solid + 2 x armor of earth (trait + utility) for stability.
Melandru runes + lemongrass to reduce enemy condition and stun duration.
Mist form + lightning flash when you just stood at the wrong place at the wrong time.
Sentinel/soldier gear which gives you a lot of effective HP as well as really decent raw damage.
Sigil of energy for more dodges. Sigil of bloodlust for some extra power during a fight (since last patch you only need 5 player kills for max stacks).
All other traits in the build should not need explanantion.
But if you are ele in a zerg I would recommend to go for staff (even if it doesnt look as flashy as D/D) because you can create you own waterfields / put CC where you need it / have the most important combo fields always where you need them.
Awsome, so would you think that a staff ele would be a better frontliner? Seems strange to me, but i see your point :-)
You can bring anything to the frontline with tanky gear. Just because staff has a large range does not mean you cannot use it on the front line. In zerg fights the combo fields will be far more useful than the additional damage of D/D. You have 5 combo fields (6 if you count burning retreat), 3 mass CC skills without target limit and other group skills that are often overlooked (windborne speed for example).
However, the other weaponsets are better at might stacking. If you are a min-maxing maniac, you can switch to S/D right before the fight to stack might and cast rock barrier and then switch back to staff (this is not recommended though).
0/0/4/6/4 is a strong commander build.
I used to command for my guild for over 6 months as a staff ele. It is actually a great way to introduce new players to the ‘hammer train’ because your water fields are on-demand.
Cohesion improves tremendously when everyone in your train KNOWS the water fields will appear right at your feet. Every time. And with warning.
“Water down in 3…2….1…”
Yeah. Everyone finds you right quick.
Character name: Azilyi
u can never go wrong with celestial… lol
Guild Leader of Favorable Winds [Wind]