Disclaimer: This is an idea for a future elite specialisation and was not made in order to replace Tempest. I tried to give close range melee dps options (offensively and defensively) aswell as some options for condition scepter players.
Introduction
Weavers are Elementalists that are capable of weaving elements together, allowing them to use combination effects for their fluid fighting style, using a sword as their main weapon.
While their name sounds harlmess they should not be taken lightly, they are slippery, fast and when things don’t go too well they still have some aces up their sleeves: elemental stances.
Specialisation Mechanic
(weaver attunement spells have an internal cooldown of 8.5s to match them with the attunement cooldown of the arcane line)
Swapping attunement will weave them together, causing an effect at your current location depending on which attunements are used together. Instead of your attunement icons the combination spells will be shown expect for the attunement you’re currently in, which will show its normal icon.
Two attunements will always be tied together, going from attunement A to B will have the same effect as going from B to A.
Fire Attunement + Water Attunement
Steam appears at your location, blinding foes standing in it (smoke field, similar size of a thief’s pistol 5). if a smoke field would be too strong it could simply just be a blind field.
Fire Attunement + Air Attunement
The Air around you explodes, knocking enemies back. (a small knockback similar to engi’s turret knockback. blast finisher).
Fire Attunement + Earth Attunement
Melt the ground below your feet. (lava font, a fire field, similar to ele’s staff 2 on fire).
Water Attunement + Air Attunement
Electrifies water on the ground, creating a lightning field that stuns enemies crossing it.
Water Attunement + Earth Attunement
The ground under your feet turns to mud. (creates gunk at your location, similar to thief’s stolen engi item, applying random conditions, ethereal field).
Air Attunement + Earth Attunement
Magnetize the area around you, destroying projectiles. (a magnetic field that destroys projectiles when you stand in it).
Sword Skills
Fire
Auto Attack:
Chain:
Slash your foe. 1/2s casting time
Slice your foe. 1/2s casting time
Set your sword ablaze to burn your foe with a final strike (1/2s), giving you one stack of might (15s). 1/2s casting time.
Skill 2 – Smoldering Dismemberment:
Deliver a fiery cone slash with increased range. 1/2s casting time, 5 target cleave 15s cooldown
Skill 3 – Star Burst: Pierce the ground with your sword, sending fire blasts along the ground, causing heavy damage to enemies hit. 1/4s casting time, 25s cooldown
Water
Auto Attack
Chain:
Slash your foe. 1/2s casting time
Slice your foe again. 1/2s casting time
Turn into mist, evade for 1/2s, and damage your foe with a final strike. 1/2s casting time
Skill 2 – Slippery Leap:
Dash forward (600 range), leaving an ice trail behind you (narrow long ice field) and chill enemies hit by your strike for 2 seconds. (leap finisher) 1s casting time (whole leap duration) 15s cooldown.
Skill 3 – Ice Prison:
Stab your foe with a frozen sword, engulfing them in ice and stunning them for 2 seconds.
3/4s casting time. 25s cooldown.
Air
Auto Attack:
Chain:
Slash your foe. 1/2s casting time.
Slice your foe. 1/2s casting time.
Teleport to your target, strike them and blind nearby enemy players (1/2s or even 1/4s). 300 range 1/2s casting time.
Skill 2 – Lightning Retreat:
Strike your foe and “bolt” backwards. 1/4s castimg time, 600 range, 15s cooldown
Skill 3 – Invoke Lightning:
Strike your foe with your sword, sending lightning bolts through their body, deriving the bolts to nearby enemy players and causing weakness (6s) to all enemies hit. 3/4s casting time. 15s cooldown.
Earth
Auto Attack:
Chain:
Slash your foe. 1/2s casting time
Slice your foe. 1/2s casting time
Strike your foe, causing a magnetic impulse around you, reflecting projectiles for a very short duration (1/2s or even 1/4s). 1/2s casting time
Skill 2 – Earthen Shackles:
Block incoming attacks for 3 seconds, crippling (2s) and bleeding (6s) them for each time they hit you if they are close to you. 30s cooldown, 3s duration, 240 radius
Skill 3 – Stone Wave:
Leap at your foe (600 range), tearing up the ground, dealing heavy damage and cause cripple (4s). 1s casting (whole leap, leap finisher) 25s cooldown
(edited by Jekkt.6045)