Condition Damage Immunity
take a knife and stab your table. let me know if it bleeds.
In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.
take a knife and stab your table. let me know if it bleeds.
In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.
With the same logic eles should have a damage boost vs objects because a fireball or a boulder thrown at something should hit more heavily than a little knife.
This is a serious isssue because every weapon combination and attunement has a damage-condition synergy so objects’ complete condition immunity without something like elemental weakness destroys every kind of ele’s playstyle
yeah fire should do more dmg again wooden objeckts its sometimes really a pain to kill thim … and then a warrior jump in and just mash the things in like a quater of the time -.- that so frustrating, at least skill 5 at earth dagger do nice dmg again objeckts ^^
take a knife and stab your table. let me know if it bleeds.
In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.
Personally I would have to agree. Sure fire doesn’t any extra dmg to wooden objects in the game but expecting a catapult to suffer from a condition like bleed damage seems a bit silly.
Just immunity to bleeds would be fine, everything else makes sense. Maybe rename bleed to corrosion or something.
I agree with the sentiments above, it hardly makes sense for a catapult to bleed, but it should burn just fine. Then again, it seems like every other kind of mob is capable of bleeding (including earth elementals). This is great, I guess, because I do a majority of my damage through bleeds, but doesn’t make a ton of sense.