Condition Damage Immunity

Condition Damage Immunity

in Elementalist

Posted by: Cayenne.5341

Cayenne.5341

How can it be justified that objectivs like walls or trebuchets are immune to condition damage?
I run a high condition damage build atm and it takes me really long to take down objectives. I can understand that a trebuchet can not bleed but why can’t it burn?
So many of our skills are either condition damage or have condition damage attached to it.

I think it gets even worse when we meet mobs that are immune to burning.
(And dont get me started with burning in public events..)

Condition Damage Immunity

in Elementalist

Posted by: Voltric.6920

Voltric.6920

take a knife and stab your table. let me know if it bleeds.

In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.

Condition Damage Immunity

in Elementalist

Posted by: Nikodarius.8270

Nikodarius.8270

take a knife and stab your table. let me know if it bleeds.

In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.

With the same logic eles should have a damage boost vs objects because a fireball or a boulder thrown at something should hit more heavily than a little knife.

This is a serious isssue because every weapon combination and attunement has a damage-condition synergy so objects’ complete condition immunity without something like elemental weakness destroys every kind of ele’s playstyle

Condition Damage Immunity

in Elementalist

Posted by: insomniaproject.1348

insomniaproject.1348

yeah fire should do more dmg again wooden objeckts its sometimes really a pain to kill thim … and then a warrior jump in and just mash the things in like a quater of the time -.- that so frustrating, at least skill 5 at earth dagger do nice dmg again objeckts ^^

Condition Damage Immunity

in Elementalist

Posted by: alocay.2450

alocay.2450

take a knife and stab your table. let me know if it bleeds.

In all seriousness, you can’t expect inanimate objects to be affected by conditions, can you? It only makes sense.

Personally I would have to agree. Sure fire doesn’t any extra dmg to wooden objects in the game but expecting a catapult to suffer from a condition like bleed damage seems a bit silly.

Edric Stormborne – Stormbluff Isle

Condition Damage Immunity

in Elementalist

Posted by: emikochan.8504

emikochan.8504

Just immunity to bleeds would be fine, everything else makes sense. Maybe rename bleed to corrosion or something.

Welcome to my world – http://emikochan13.wordpress.com

Condition Damage Immunity

in Elementalist

Posted by: SammyIAm.1726

SammyIAm.1726

I agree with the sentiments above, it hardly makes sense for a catapult to bleed, but it should burn just fine. Then again, it seems like every other kind of mob is capable of bleeding (including earth elementals). This is great, I guess, because I do a majority of my damage through bleeds, but doesn’t make a ton of sense.