Condition Damage or Critical Damage?
at least 50% crit damage with gear + traits if your goal is direct damage so you get at least a 1:1 return on your precision.
Expected Damage = Power * (1 + Crit Rate % * (0.5 + Crit Damage %))
Depends on a build really.
But i would say condition damage gives you more damage all in all, but critical damage has the lol big numbrz factor.
If you want to do pvp, invest in toughness/vitality/healing power, otherwise you´ll just be dead when someone as much as glances at you, unless ofcourse nuking from behind the walls in wvw is your thing.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I run dungeons and PvE, and my build centers around condition damage. I personally don’t know if it’s the best way, but I do enjoy my bleeds cutting away the health bars
I run dungeons and PvE, and my build centers around condition damage. I personally don’t know if it’s the best way, but I do enjoy my bleeds cutting away the health bars
And it´s rather fun when all you can see of mobs is little white numbers popping up.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Yea thanks guys i’m almost sure that i will go for condition damage
condition is king of little number PvE (dungeon and exping…) but in WvW and events it got a bad kick in the kitten due to the bleed stack limit and burning stack in duration… if 2 or more condition dmg player meet there the total output will be around half the sum of their potential output… (considering that perma burning is something that u can achive by yourself and can stack 15+ bleed without problem…) as the number of condition based player rise the total dmg output wil decrease… and this is probably the greatest downside of condition…
In sPvP condition is pretty good… but u also have to stack other tipe of condition to avaid being cleansed with easy (earth bleed stacking is good but it can be cleansed pretty easy so u want to have your opponent wast his cleanse on other non damaging conditions…)
on the other side burst while lesser performing in pve don’t have to mind what your allies are doing… u will do your dmg regardless of what they do… olso it is not vulnerable to cleanse and can allow u to burst your opponent down before he can get u down (and getting downed fast is pretty easy if u’r not in a bunker spec due to our little health pull)
Condition is better PvE especially solo because the moves just do more damage over time, very good for soloing if that’s what you do. Anything against players however and I recommend a crit based build. Conditions get cleansed mad fast by good players and you wont be doing a lot of damage. The only class I can think of that’s easier to beat with a condition build s a warrior due to their seeming lack of condition cleanse. A crit build also allows you to take advantage of traits and sigils that proc on crits.
Bottom line I say go crit based because it’s more versatile. That said I also think every ele should have one set of healing/bunker spec gear and I love shamans gear for that. Some prefer clerics and that’s cool too. If you go crit based knights seems the way to go.
Also you can get away with 30% or so in a crit build because you’ll have perma fury anyways bringing you to 50%
Good luck!
Leader of the 3 man Pop Up Pirates(POMF)
Pretty OK Elementalist