Condition Duration/Boon Duration 6 arcana

Condition Duration/Boon Duration 6 arcana

in Elementalist

Posted by: oZii.2864

oZii.2864

I see some people saying ele is going to be OP etc.(I disagree) most likely with the D/D Ele in mind. Looking at the changes and watching the videos I haven’t seen much mentioned about condition duration and boon duration.

The popular D/D build will probably end up like ?/?/?/6/6 depending on what you like. Since stats are being removed from trait lines and condition duration and boon duration are considered stats then that means less boon uptime. 6 arcana gives you +30% now post patch you would have +0% if you take the trait(can’t remember it’s name) you can get +10% I don’t suspect many D/D ele’s will take that trait.

I think 6 Arcana ele’s will gravitate toward elemental attunement, renewing stamina, evasive Arcana, but you won’t have as much boon uptime anymore. Runes would get +30-40% depending on rune type.

I am just coming back to the game after a year away so maybe I missed a discussion on it.

I don’t foresee them putting condition duration or boon duration on armor, weapons, or trinkets.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Condition Duration/Boon Duration 6 arcana

in Elementalist

Posted by: Bluefox.9580

Bluefox.9580

I’ve noticed them sneak in things like 30% 20% burning duration in fire, as well as a couple others for condi duration in various classes. I assumed they were put there to help mitigate the loss in duration lines, but yes, I’m very curious to see what happens to boon duration. I suspect that several boons applied by skills and traits will have their baseline times changed/“balanced” as a result. On the other hand I could be completely incorrect and anet won’t change them at all. Tbh I don’t know wtf will happen between those two durations and I’ve been waiting for a big ol’ reddit thread to point out the answer.

Bluefox Matari – Elementalist – Maguuma

(edited by Bluefox.9580)

Condition Duration/Boon Duration 6 arcana

in Elementalist

Posted by: Jaetara.4075

Jaetara.4075

Ye the boon duration is an issue, just 10% more is too low and we even get a Grand Trait that gives us 2% more damage for each boon on us.
I feel that “Bountiful Power” is a very weak trait since we have less boon duration now and most of the time we ’ll have less that 5 boons on us, so ~10% more damage if no one strips our boons… In my opinion this trait should give 3% more damage or add another 10-20% duration to our Boons to have a chance to get picked for a build.

Condition Duration/Boon Duration 6 arcana

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

I see some people saying ele is going to be OP etc.(I disagree) most likely with the D/D Ele in mind. Looking at the changes and watching the videos I haven’t seen much mentioned about condition duration and boon duration.

The popular D/D build will probably end up like ?/?/?/6/6 depending on what you like. Since stats are being removed from trait lines and condition duration and boon duration are considered stats then that means less boon uptime. 6 arcana gives you +30% now post patch you would have +0% if you take the trait(can’t remember it’s name) you can get +10% I don’t suspect many D/D ele’s will take that trait.

I think 6 Arcana ele’s will gravitate toward elemental attunement, renewing stamina, evasive Arcana, but you won’t have as much boon uptime anymore. Runes would get +30-40% depending on rune type.

I am just coming back to the game after a year away so maybe I missed a discussion on it.

I don’t foresee them putting condition duration or boon duration on armor, weapons, or trinkets.

Elemental attunement is becoming a minor brah, you can stack renewing stamina, elemental contingency and Evasive Arcana. We’re gonna have even more boons with the d/d meta >.> also, Arcana line = 10% boon duration post patch, from another minor trait might I add.

I can’t even imagine how crazy activating retal upon entering fire and being hit will be vs some bursty glassy classes!

(edited by Grimreaper.5370)

Condition Duration/Boon Duration 6 arcana

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I see some people saying ele is going to be OP etc.(I disagree) most likely with the D/D Ele in mind. Looking at the changes and watching the videos I haven’t seen much mentioned about condition duration and boon duration.

The popular D/D build will probably end up like ?/?/?/6/6 depending on what you like. Since stats are being removed from trait lines and condition duration and boon duration are considered stats then that means less boon uptime. 6 arcana gives you +30% now post patch you would have +0% if you take the trait(can’t remember it’s name) you can get +10% I don’t suspect many D/D ele’s will take that trait.

I think 6 Arcana ele’s will gravitate toward elemental attunement, renewing stamina, evasive Arcana, but you won’t have as much boon uptime anymore. Runes would get +30-40% depending on rune type.

I am just coming back to the game after a year away so maybe I missed a discussion on it.

I don’t foresee them putting condition duration or boon duration on armor, weapons, or trinkets.

Elemental attunement is becoming a minor brah, you can stack renewing stamina, elemental contingency and Evasive Arcana. We’re gonna have even more boons with the d/d meta >.>

It’s not that much more. Vigor from water will be overwritted, protection is only 2 1/2 sec, fury might be a bit useful and completely useless retal. I hope I will be able not to slot anything in Master Arcana to make a point how useless the traits are.