Condition Ele Build S/F

Condition Ele Build S/F

in Elementalist

Posted by: Jekkt.6045

Jekkt.6045

I found it very hard to make a condition build for an ele. Tried flame axe but it sucked. After a while when i was satisfied with the traits/stats i got this build:

This build will provide a big amount of vitality, toughness and condition damage.
you will get around 19k hp, 3000 armor and 2100 condition damage (even more with buffood and corruption stacks)

you can tank a lot but you dont have extraordinary healing so you have to make use of the various damage mitigations this build provides.
another problem is the recharge time of atunements. some atunements are used to kill time until the atunements which are needed to apply conditions are off cooldown.
otherwise you can easily get 150/s bleed ticks and 900/s burn ticks.

http://gw2skills.net/editor/?fEAQJArdhEmYbvx2wjDIEFmAMEUYAIw4BIoBdIA-jECBoOBkWAkkGITqIas1gFRjVJjIqW3AzpATKgFlGB-w

Some explanations behind my choice of traits/utils/weapons/armor

-Weapons

in my opinion scepter is the best weapon to apply bleeds/burns. focus is for defence, you have to stay alive to melt the opponent with conditions rather than burst or die.

Fire: 1 for burn, 4+3 for 3 stacks of might, 5 for protection and might

Earth: 1 for bleeds, 2 for more armor, 3 for blinds, 4 as a blast finisher or to reflect projectiles, 5 as an anti burst gtfo-button (usable even when stunned)

water and air dont see much use in this build. if you have to heal attune to water, use skill 3, skill 5 to daze him. switch to air cast 4 if the opponent is ranged and interrupt him with 5.
water/air are used to kill time when your heal is on cd.

-Traits:

Fire:

Burning Fire (II) additional 3 seconds of burn. we use signet of fire as our primary burn source, this trait is very convenient.
Fire’s Embrace (IX) 3 signets as utils -> 3x fire aura + 1x fire 5. this aura grants might when hit and combined with Earth (V) you get protection.

Earth:

Signet Mastery (II) 3 signets as utils; very clear choice.
Elemental Shielding (V) 4x fire aura = 4x 3 sec protection (4×4 sec if you use the boon duration upgrade for the dire back)
Diamond Skin (XI) 2200 toughness -> +220 condition damage

Water:

Cleansing Wave (V) standard choice for water traits imo
Soothing Wave (X) 6 sec of regen (7 with boon duration) because we have signet of water as an util

-Utils

Heal: Signet of Restoration -> -20% cd from trait. heal on attack, fire aura and protection on use.

Signet of Fire -> primary source of burn + additional 3 sec burn + aura + protection

Signet of Earth -> improved thoughness + aura + protection

Signet of Water -> condition cure + aura + protection + regen

elite: fiery greatsword (dont really use this one and can be swapped for the ele if prefered)

-Armor

Full Dire armor with scavenging runes. runes provide a huge cond dmg increase because of the amount of hp we get with the dire set.

both weapons dire. mainhand sigil of bursting for +6% cond dmg, offhand sigil of corruption for additional 250 cond dmg.

Trinkets either exotic dire + carrion/rabid/apo upgrade (your choice) or ascended cond vit thoughness pieces.
Back is exotic dire + snowflake upgrade for the +1% boon duration which increases our protection duration from fire aura to 4 seconds.

hope this helps
kind regards

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Condition Ele Build S/F

in Elementalist

Posted by: Azzer.8137

Azzer.8137

Lovely build, i use it a lot now and it’s really really good!

Condition Ele Build S/F

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I found it very hard to make a condition build for an ele. Tried flame axe but it sucked. After a while when i was satisfied with the traits/stats i got this build:

This build will provide a big amount of vitality, toughness and condition damage.
you will get around 19k hp, 3000 armor and 2100 condition damage (even more with buffood and corruption stacks)

you can tank a lot but you dont have extraordinary healing so you have to make use of the various damage mitigations this build provides.
another problem is the recharge time of atunements. some atunements are used to kill time until the atunements which are needed to apply conditions are off cooldown.
otherwise you can easily get 150/s bleed ticks and 900/s burn ticks.

http://gw2skills.net/editor/?fEAQJArdhEmYbvx2wjDIEFmAMEUYAIw4BIoBdIA-jECBoOBkWAkkGITqIas1gFRjVJjIqW3AzpATKgFlGB-w

Some explanations behind my choice of traits/utils/weapons/armor

-Weapons

in my opinion scepter is the best weapon to apply bleeds/burns. focus is for defence, you have to stay alive to melt the opponent with conditions rather than burst or die.

Fire: 1 for burn, 4+3 for 3 stacks of might, 5 for protection and might

Earth: 1 for bleeds, 2 for more armor, 3 for blinds, 4 as a blast finisher or to reflect projectiles, 5 as an anti burst gtfo-button (usable even when stunned)

water and air dont see much use in this build. if you have to heal attune to water, use skill 3, skill 5 to daze him. switch to air cast 4 if the opponent is ranged and interrupt him with 5.
water/air are used to kill time when your heal is on cd.

-Traits:

Fire:

Burning Fire (II) additional 3 seconds of burn. we use signet of fire as our primary burn source, this trait is very convenient.
Fire’s Embrace (IX) 3 signets as utils -> 3x fire aura + 1x fire 5. this aura grants might when hit and combined with Earth (V) you get protection.

Earth:

Signet Mastery (II) 3 signets as utils; very clear choice.
Elemental Shielding (V) 4x fire aura = 4x 3 sec protection (4×4 sec if you use the boon duration upgrade for the dire back)
Diamond Skin (XI) 2200 toughness -> +220 condition damage

Water:

Cleansing Wave (V) standard choice for water traits imo
Soothing Wave (X) 6 sec of regen (7 with boon duration) because we have signet of water as an util

-Utils

Heal: Signet of Restoration -> -20% cd from trait. heal on attack, fire aura and protection on use.

Signet of Fire -> primary source of burn + additional 3 sec burn + aura + protection

Signet of Earth -> improved thoughness + aura + protection

Signet of Water -> condition cure + aura + protection + regen

elite: fiery greatsword (dont really use this one and can be swapped for the ele if prefered)

-Armor

Full Dire armor with scavenging runes. runes provide a huge cond dmg increase because of the amount of hp we get with the dire set.

both weapons dire. mainhand sigil of bursting for +6% cond dmg, offhand sigil of corruption for additional 250 cond dmg.

Trinkets either exotic dire + carrion/rabid/apo upgrade (your choice) or ascended cond vit thoughness pieces.
Back is exotic dire + snowflake upgrade for the +1% boon duration which increases our protection duration from fire aura to 4 seconds.

hope this helps
kind regards

it sounds good. definately. and its because it is good. i have used this build before, and what ive found is that it is ONLY good for 1v1’s and 1v1’s only! any sort of group play and it is pretty bad. there is no aoe what so ever besides Dt and phoenix which isnt your source of main condition damage, as we know.

So, i give this build a +1 for 1v1’s, because it performs well in that situation. but for wvw’ers like me, where you are fighting 1vX’s, ( or what ever kind of group fights you do,) you should consider using dagger mainhand, offhand your preference. youre main source of dmg will be burning, as it not only applies roughly 14s of burning (enough time to come back to fire attune to reapply) but then you switch into earth, fire, and air where all your cover condis will be. ALL of which is aoe, unlike the scepter.perp runes and also doom sigils are a must too, as they help acting as cover condis.

I am a teef
:)