Condition Elementalist : Build Suggestion

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Posted by: Arheundel.6451

Arheundel.6451

After several days spent theorycrafting about new viable builds I came up with this, what I believe to be, quite an innovative ele build as it’s based around a rarely seen before amulet : Rampager.

Background
A viable condition elementalist is not something the majority of the community believe to be really possible, I believe mainly because the ele got no access to poison and also because in order to be really effective as conditionmancer you need to apply at least 3 conditions at once and consistently.

In theory the ele in order to be effective needs to switch between attunements at rapid pace…but what if we succeed in obtaining the desired output while focusing on a single element at time?

The idea behind the build is to be able to access always the most dmg conditions regardless of the attunement used and be able to apply them with a constant rate, with rather basic patterns of attack.

http://www.intothemists.com/calc/index.php?build=-k3d;2B2kW0B5oN-Z0;9;59TT;22;012B40A;1TJ0;3jwmAjwmA7VT

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Posted by: Arheundel.6451

Arheundel.6451

The first thing we notice is the complete lack of Arcana traits.
We lose both : elemental attunement and shorted recharge of attunement, the loss of the arcana trait is indeed damaging..but I believe the benefits offered by this build should not be underestimated.

-Basically you’re a single target conditiomancer/disabler/support

-You want to take a midline position and keep the enemy at range for as long a possible

-The more the opponent ignore you..the more quickly he’ll get destroyed as you can access almsot every single condition in the game rather quickly

- Using GoEP in earth gives cripple + bleeding, you can start in any other attunement and use signet of fire, switch to earth apply poison, use GoEP and apply cripple+bleeding to cover burning/poison, also you can immobilize-cripple the target while in earth by using or the earth minor trait or magnetic wave ( assuming the enemy is in mele range )

-You can use GoEP in fire and switch to Air to apply again poison/burning and keep bleeding on the target thx to the sigil of earth which will proc a lot with 58% crit chance and arc lightning…and you didn’t even use the signets

There are other tricks and applicable strategies but more or less this is it, you can apply burning/poison/bleeding with every attunement with a constant rate of application

With 0 Arcana will take forever to switch from one attument to the other but thx to to the sigil, GoEP and the signet you’ll be able to keep the pressure on the enemy anyway, the focus still offer really good defensive skills against s/d thieves : Fire shield and flamewall that this time will hurt him a lot, a typical s/d thief will use shadow return to remove burning..but who care you can apply it back the second it clears it ^^ plus more candies.

Against stun lock warriors, you can slow them down long enough for berseker’s stance to end, not an easy fight but possible to battle your way out of it.

Potentially one could use the sigil of superior race of other sigil on crit, given the high crit chance, also it’s possible to use signet of air instead than signet of fire or even use signet of water.

What do you guys think?

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Posted by: cheshirefox.7026

cheshirefox.7026

the first thing we notice is
pvp…       meh ._.

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: FrownyClown.8402

FrownyClown.8402

please refer to my build. have a nice day.


Bad Elementalist

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Posted by: Kodiak.3281

Kodiak.3281

please refer to my build. have a nice day.

Speaking of have you heard about the new Dire gear replacing Travelers?

Condi/Tough/Vit.

Kodiak X – Blackgate

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Posted by: FrownyClown.8402

FrownyClown.8402

I have. my current plan is to get ascended apothecary daggers, replace my two settlers trinkets with ascended apothecary and get full dire gear. With that set up I will lose about 20 toughness (putting me at like 1770) and a little under 300 healing power. I don’t know how much more stats ascended weapons will get you, but I am predicting only about a +10 stat increase. I will have about 16.5k base health and gain 150-200 more condition damage. My goal, however, is to keep 900 healing power as I feel that is about how much I need to still have significant burst heals


Bad Elementalist

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Posted by: Requiem.8365

Requiem.8365

Your sigils share cooldown.

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Posted by: Conncept.7638

Conncept.7638

Your sigils share cooldown.

This is unfortunately true, for some unknown reason (and hopefully a bug) on-swap and on-crit sigils not only share an internal CD with sigils of their own type, but with each other as well.

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Posted by: TGSlasher.1458

TGSlasher.1458

Such a nothing in fire? Personally I like 10% condition duration, just so that sig of earth lasts long enough for dragons tooth.

Think I ran into an ele running something similar to this in pvp yesterday. First S/F other then myself I’ve come across in pvp. I didn’t have a terribly hard time dealing with the build but the conditions did hurt, esp when I had changed my heal from ether renewal (I have ether renewal and magnetic wave as my only condition removal) to show my friend some tricks.

I was playing with my staff support ele friend, he said, “its like your build only not as good a player, he’s running signets and doom”.

When I got into a battle with him I realised he was as good as me, possibly better, holding his cc for situational use instead of most eles spam and forget. He interrupted my ether heal in one fight and it was all over.

Sigil of Doom I would recommend to anyone, heck I run a power build and find the poison to be very handy, open up, for a player heal and uh bummer your poisoned, not to even get started on heal signet warriors.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Parktou.4263

Parktou.4263

Just thought I would add my condition build I’m using right now since I came back to the game and my ele. S/F is one of my favorite weapon sets even if it isn’t all that strong. The dire gear was a nice edition to the game I think. Yeah I know, it’s a 4 signet build, blah blah blah blah blah…..

http://gw2skills.net/editor/?fEQQJArdhMmYbvR3QlDA0DmMeEyIkUZMDPA-j0yAIMAUGIJAg+AmJLiGbJLIFvpxqawUpJVtKI7VKiWtQALWDA-w

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

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Posted by: Avead.5760

Avead.5760

I think the most viable condition build would be something with carrion(for spvp).
A hybrid that can stack might to god.Maybe the upcoming conjures buffs like the one of lava axe will help?!