Condition Removal Question

Condition Removal Question

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Posted by: Slashco.3927

Slashco.3927

Curious to hear the thoughts of other staff elementalists out there in regards to condition removal. I’m toying around with using cleansing fire as my main condition source removal (along with supplemental removal from water trait V – cleansing wave when attuning to water, arcane trait XI for water dodge rolls proccing cleansing wave, as well as when taking falling damage from water trait VIII – healing wave).

Can anyone confirm that water trait VIII (called healing wave on wiki and builders) is the same as cleansing wave and cures a condition on yourself? Not that it’s a huge deal.. I’d take the trait just for the 50% fall reduction as that has saved my bacon more times than I can count since glass cannons can’t afford to jump off a cliff and follow me down since they don’t have fall reduction damage and die).

This would allow me to take a X/X/X/20/30 setup and allow for the other 20 points to be spent freely (thinking 10 earth for III – earth’s embrace as a start).

Thoughts?

Condition Removal Question

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Posted by: SilverUniverse.7103

SilverUniverse.7103

put that 20 into earth magic
ether renewal + rock solid = at least 4 unique conditions gone

or put 30 to water magic for cleansing water
regen on anything = condition removal
since you’re a staff ele you can throw down healing rain for more regen

Condition Removal Question

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Posted by: TGSlasher.1458

TGSlasher.1458

I assume pve?
Look at 30 water for the cleansing water. Then look at glyph of elemental harmony (the heal in water) then look at dywanas runes. 2 conditions gone when healing. Then there are the 2 elemental glyphs and the glyph trait that … applies regen when using a glyph in water. That’s 3 condition removal with your heal alone (as well as 1 freebie on allies), as well as extra condition removal on the 2 elementals (if using water, the water elementals have a skill to heal btw). For allied condition cleanse, you have your heal for 1 and healing rain for another.

That’s 1 idea for support, however, the 20 investment into air for inscription is not as good as just going 30 in arcane for EA. It has a blast finisher on earth and a heal on water. Dwyana runes will still net you 2 condition removal and 1 for allies on heal as well as a 5% rng condition removal on hit every 30 seconds. But healing rain is your best condition clear. Note it is bugged, it says 4x regen, it only does 3. With 30 water that’s 2x condition cleanse per 3 seconds (or 3 times, don’t read the tool tip) for you and your friends.

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