The changes to Perplexity:
Currently Live: Superior Rune of Perplexity
(1) +28 Condition Damage
(2) 15% Confusion Duration
(3) +55 Condition Damage
(4) 20% chance to cause 3 stacks of confusions for 5s on hit. 15 ICD
(5) +100 Condition Damage
(6) +15% Confusion duration; Causes 5 stacks of confusion for 10 seconds on interrupt. 8s ICDNew Version: Superior Rune of Perplexity
(1) +25 Condition Damage
(2) 10% Confusion Duration
(3) +50 Condition Damage
(4)) 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. 25s ICD
(5) +100 Condition Damage
(6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. 15s ICD.Now here are the changes bonus by bonus
(1) -3 Condition Damage
(2) -5% Confusion Duration
(3) -5 Condition Damage
(4) +5% trigger chance, +10s ICD, changed the trigger from on hit to when you are struck
(5) no change
(6) +5% Confusion Duration, -2s confusion duration, +7s ICD
So this is a rather big nerf, more so for those of us Ele that run Condition builds. With that in mind i am curious how many of you are thinking about changing the runeset out and if you dont run with it – what do you run with?
The annoying thing is, the Runeset isn’t even the problem its some classes having to much access to Confusion Engineer and Warrior being key examples of when this Runeset becomes broken.
Rune of Undead could be a decent alternative. No extra condition but an extra 5% of Toughness turned into Condition Damage which for most should be an extra 100 Condition damage (assuming 2k toughness)
Antitoxin, Sunless. Scavenging, Nightmare, Grenth and Tormenting could be viable options IF they get some changes.
Antitoxin – decent -25% Condition duration is welcome. the 6/6 would need to be changed and have a 4/6 that has a chance to reflect conditions back at the target. Change the 6/6 so that You gain the Might for 10 seconds but that it also offers something else. I think just affected by Poison and Torment is kind of weak for a 6/6
Sunless – More reduction in condition duration, though only 20% this time. the 4/6 needs to be changed. Don’t understand the reason for Critical damage in a condition rune. 5/6 needs to have 100 Condition damage added and 6/6 needs to be changed. Not quite sure what to but 1 second of fear on using an elite is pretty awful.
Scavenging – the 2/6 would need to be upped a bit, 5% chance is pretty awful. Make it 50% chance with 25-30second cool down. 4/6 is decent though i am pretty sure the healing gained is rather poor. So again this would need to be buffed a little bit same goes for the 2/6. The 6/6 is okay but would be a little weaker on Ele i think.
Nightmare – the Condition duration should be upped to 20-25% the 4/6 would need some effect added to it. Not fear something else, Maybe a chance to proc Poison or something? the 6/6 would need to be replaced. Terrible proc chance and insane cool down. Kind of useless for Ele as we need more Conditions on the target.
Grenth – Nice addition of Chill increase, Though only 20% is kind of weak considering others increase all conditions by either 20% or 25% The 4/6 Needs to be improved. Low proc chance and high cool down. The 6/6 could again be decent with Arcane Brilliance and Elemental Surge, though the duration could be improved.
Tormenting – Would need higher AoE stacks of Torment. This could work nicely with Arcane Brilliance and Elemental Surge. Maybe add a 4/6 that can proc it on attacks that would be nice as well.
Some decent options should the changes to Runesets make them more appealing. Most condi ele use Perplexity because it is a great runeset for another Condition that we dont have access to and that can be on the target a lot.
With the nerf it is getting i think most that use Perplexity will want to switch out to something else. Especially as the 4/6 has been to changed to when hit, rather than when attacking.