Conjure Attunement-based Greatsword
My suggestion from the suggestion thread and other conjure weapon thread.
The “Elemental Greatsword”.
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A change to Elite skill Fiery Greatsword.
It doesn’t make sence that this elite skill is fiery only, this is because every attunment has a version of a cunjured weapon. So why not have an “elemental greatsword” instead of just a 1 element weapon. All attacks on it would be the same as they are now – but each attunment gets a style of damage/buff/debuff added to the attacks.
Fire would conjure – fiery greatsword with burning effect attacks.
Water would conjure – icey greatsword with chilling effect attacks.
Air would cunjure – lightning greatsword with a speedbuff.
Earth would conjure – Earthen greatsword with a bonus to toughness.
Zarturo: Elemental – Desolation.
I suggested something similar in the elementalist weapon switch suggestion thread:
an interesting idea could be to make our summon fiery GS elite into a regular utility skill, and replace it with a “Glyph of Elemental Weapon” with unlimited duration and uses, which changes form based on what attunement you are
I suggested something similar in the elementalist weapon switch suggestion thread:
an interesting idea could be to make our summon fiery GS elite into a regular utility skill, and replace it with a “Glyph of Elemental Weapon” with unlimited duration and uses, which changes form based on what attunement you are
I think having forced synergy between skills is bad. That requires you to “waste” a utility slot.
I think this makes a lot of sense. It really should be a Greatsword that matches your attunement.
You know what they say about the leading man? He never dies.
I suggested something similar in the elementalist weapon switch suggestion thread:
an interesting idea could be to make our summon fiery GS elite into a regular utility skill, and replace it with a “Glyph of Elemental Weapon” with unlimited duration and uses, which changes form based on what attunement you are
I think having forced synergy between skills is bad. That requires you to “waste” a utility slot.
so you’d rather waste three utility slots for less functionality? (you can’t have all four elemental weapons unless you use firey GS instead of axe)
my suggestion is an elite that will replace your weapon with one that changes it’s type based on your attunement, so in fire it will be a GS, water it will be a bow, air it will be a hammer, and earth it will be a shield.
if you want to keep firey GS, use the Glyph of Elemental Weapon and attune to fire
the other elemental weapons can stay the same, weaker, limited uses, and makes an environmental weapon for allies to use.
this will allow our attunements to let us switch range since we don’t have a weapon switch
at the moment, our elites are: an elemental, tornado form, and firey GS.
considering that attunements are our main class feature and we give up weapon switching for them, surely our elites should all reflect that?
at the moment our elemental is the only one that is different depending on attunement.
plus, your use of the word “waste” confuses me, you don’t NEED to use it, if fiery GS was required by all elementalists, you’d have a point, but it isn’t, so “wasting” the utility slot would be entirely your own choice, in which case it’s hardly a waste
(edited by Calcifire.1864)