The Trait Conjurer has been removed; and conjures baseline have 25 charges.
A new trait called: Built Rage has been added.
Built Rage : Leaving Fire Attunement burns foes, and if you have fire aura while leaving, it is destroyed and turned into 5 stacks Might and 10 seconds of Fury. ED: Honestly I’m not sure what kind of trait to put here. xD
Conjures now are affected by attunement traits.
Flame Axe and Fiery Great Sword are affected by Fire Traits.
Earth Shield is affected by Earth Traits.
Ice Bow is affected by Water Traits.
Lightning Hammer is affected by Air Traits.
Traits procced by Conjures are unique to attunement procs and run on different cooldowns.
Attunement procs don’t sync with Conjure Procs. For example:
Fire Attunement and Earth Shield; You won’t get a Earth Trait proc AND Fire proc. You’ll get the Earth Proc.
-Flame Axe-
Flame Leap Damage * 1.25
Flame Leap Casttime = 1/2 Second instead of 3/4 Second
Ring of Fire now has the rules of the new Dagger offhand Ring of Fire. ED
-Lightning Hammer-
Lightning Swing now grants Fury to the user and Vulnerability to the foe when it hits. ED
Static Swing now applies 2 stacks of vulnerability when striking a foe.ED
The first two auto attacks now have a 1/4 casttime. ED
Lightning Storm Damage * 1.13
Lightning Storm Casttime = 3/4 Second instead of 1 1/4 Second
Lightning Storm strikes 15 times instead of 10 now. ED
Lightning Storm has the cooldown of 30 now. ED
Lightning Storm now applies Vulnerability on hit.
Static Field now applies weakness when stunning a foe.
Static Field has a 10 target limit now.
Static Field now lasts 6 seconds instead of 4 seconds.
-Ice Bow-
Frost Fan Damage * 1.11
Ice Storm Damage * 0.89
Ice Storm is now renamed to Winter Storm and heals allies as well.
Winter Storm no longer Bleeds foes, but applies chill.
Winter Storm is also an Ice Field. ED
Winter Storm healing value is set to 513 baseline at level 80.
Water Arrow now has a large healing radius for allies, and heals 478 baseline at level 80.
Frost Volley now fires 10 times instead of five.
Frost Volley Damage is scaled with 10 hits instead of 5.
Frost Volley Cooldown is now 8 seconds instead of 4.
-Earth Shield-
Crippling Shield now ricochets instead of going in a straight line, bouncing 3 times then returning.
Crippling Shield is now a Projectile Finisher.
Stone Sheath now applies cripple as well for 3 seconds.
Stone Sheath now reflects projectiles back to sender.
Stone Sheath only protects front of the user.
Stone Sheath block time is now 3 1/2 seconds.
Stone Sheath cooldown is now 14 seconds instead of 8.
Magnetic Surge now has the range of 900 instead of 600.
Magnetic Surge now dazes for 1/2 second instead of 2 seconds.
Magnetic Surge is now a Blast Finisher.
Magnetic Shield now applies Protection to allies as well as user for 2 seconds per target pulled in.
Magnetic Shield now has the casttime of 1 second instead of 1 1/2 seconds.
Fortify has been renamed Rocky Barrier.
Rocky Barrier allows you to move while using now.
Rocky Barrier has the cooldown of 45 instead of 30.
Rocky Barrier grants 4 seconds of retaliation when ending.
-Fiery Great Sword-
Fiery Rush now is a Fire Field.
Fiery Rush removes Chill from user and allies that pass through the field.
Fiery Rush now burns on foes that pass through the field.
Fiery Eruption is now unblockable.
-These ideas are my attempt at making Conjures more useful all-roundly.-
Feel free to add ideas or degrade them. Your choice! Just here to see what people think of these.
(edited by kybraga.7103)