Conjure Rework

Conjure Rework

in Elementalist

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

So as of right now, Conjure skills fit in utility and elite slots and limit our skill use to only the 5 given with the particular conjure, and the 4 remaining utilities substantially hindering elementalist ability to be as versatile as the class is suppose to be. My idea is that we have conjures completely replace the 5 initial skills in their corresponding attunement:
earth shield=earth
ice bow=water
lightning hammer=air
fiery greatsword=fire

Of course, there will have to be subtle nerfs in damage and capability but I think this will give a lot more diversity in terms of wvw builds, tpvp builds and general pve builds.

The rework would involve selecting the conjure utility or elite and it would simply replace the attunement spells that go along with the conjure selected as stated above. Whenever you would then enter that attunement, you would get the visual of the weapon conjured along with the spells and moves that are available with each conjure as of right now until switching attunements. There will hence, be no charge on the weapons making them completely sustainable. It would work exactly the same as any standard weapon combination except the added graphical effects of wielding the weapon each time you swap and the spell changes.

Thanks and any input is appreciated :)

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

(edited by NinjaBreadMan.8926)

Conjure Rework

in Elementalist

Posted by: SmokinBuda.1398

SmokinBuda.1398

Remove conjured weapons completely..we already have 4 stances,a fifth in form of a conjured weapon are lame and clumsy since you only really use 1-3 abilitys from a single stance then you swap stance again.

Snowblind the Elementalist of Cantankerous