Conjure Rework - Old Idea with a Twist

Conjure Rework - Old Idea with a Twist

in Elementalist

Posted by: pmnt.4067

pmnt.4067

First of all, I really like the Conjures. The main problem is that they a bit clunky to use and often only needed for a few skills before throwing them away.

My suggestion is that they work more like the engineer kits, with a few adaptions:

  • Activating the conjure utility replaces the weapon skill bar.
  • You can still switch between attunements to activate the on-switch traits/sigils while wielding the conjure
  • Switching from/to conjures do not activate on-switch traits/sigils
  • Unequipping the conjure puts the conjure utility skill on cooldown. Something in the range of 10-20 seconds. Alternatively, conjures could use the attunement cooldown and profit from the arcana line. Engineers still have the unique 1s CD for swaps.
  • Conjures still have a casttime: 1s inclusive aftercast (so 3/4s listed, 1/4 aftercast)
  • The Conjurer trait is moved to master or even grandmaster with the following functionality: “When activating a Conjure, you summon a copy of that Conjure as enviromental weapon with 15-25 charges at your position. Cooldown: 60-120s.” The trait appears in the buffs list, if it’s ready.

I know that the idea is not new, but I tried to adapt the adapt it so that both eles and engis can keep their unique features: engis still can switch between their kits on 1s cooldown while eles still can share their conjures.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.