Conjure idea

Conjure idea

in Elementalist

Posted by: Vortex.3712

Vortex.3712

i think all conjure weapons should all be merged into one.
for example:

Conjure Arcane Weapon:
conjures a weapon based on attumient
fire- 2 fire swords
water- frost bow
lightning- lightning hammer
earth- earth shield

fire sword

1st skill- 3 stage attack (basically thiefs sword 1 skill)
2nd- (dragons charge)- charge towards enemy doing aoe blast damage at the end (burning speed almost) very hard to line
3rd- 2 parts ( does not home in whe dashing forward, like burning speed)
1st- flip backwards dazing enemy
2nd- dash forward dealing more damage if enemy was interrupted
4th- flip over target evading attacks and dealing damage ( almost like leaping death blossom)
5th- block 3 attacks and apply torment 5 stacks

frost bow
(pretty much same thing)

1st skill- does more damage (maybe not)
2nd- same
3rd- added effect cleansing wave
4th-same (could heal in targeted area)
5th- same

lightning hammer

all same accept for 4th skill
4th skill- swing hammer around you (knockdown)

earth shield
all same

conjure arcane weapon would have a long cool down and have a set time frame or have charges and act like a enge kit

this idea would allow players to use the 2 more utlilites with the arcane weapon to make it more effective.
*also think there should be heavy treating required to use conjure arcane weapon to be a main source of damage balancing it

very rough start have to think of cd times after casts range and all that stuff
thoughts?
sorry for any typos are spelling errors