Conjure weapons
I personally would like to see them lose the stat boni and in return gain something that gives them a bit more flavor.
Like condition immunity on the shield, health regen aura on the bow, and so on.
At the same time they maybe should loose the charges and just be there for a certain time, 30 seconds or something like that.
Conjures have two cases where they are usable as utilities:
- They have very strong singular skills that you use then drop. This is what Ice Bow was for the longest time. This usage is arguably undesirable, b/c then you might as well just replace the whole kit with 1 skill.
- They offer something different compared to a normal chosen weapon-set, which makes up for eles being range-locked once picking their weapons. For instance, Lightning hammer could offer staff eles a way to melee, and earth shield is a defensive melee/control weapon.
With that in mind, how to make conjures usable:
Conjure CD reduced to 30-40s. FGS CD reduced to 75s.
Remove charges.
Conjures now instant cast (all the skills already have balanced cast times).
Earth shield breaks stun. Reduce the immune duration on earth shield 5.
Flame axe auto attack damage increased.
Frost bow auto-attack range increased to 1200.
Conjure trait now reduces cd by 20% and gives some secondary effect (aoe shares stat increase, stat increase lingers, boons, fire shield, etc.) when summoned.
(edited by BlackBeard.2873)