Conjured Weapon Questions

Conjured Weapon Questions

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Posted by: Tinygod.7841

Tinygod.7841

Good Day,

So after much try/fail and the purchasing of several Conjuring skills. I have sadly learned the following. Please correct if I am wrong.

1) You cannot duel wield. For instance I cannot Conjure the Shield and the Axe and use both. I was planning to do that, but 6 Skill Points Later, I figured that one out.

2) Conjured weapons have no stats. For instance No “+10 Power”. They also take away the bonuses that your currently equipped weapons give you. If my staff gives +20 power, that 20 power goes away when I equip my conjured shield… UGH!!!

So, with conjured weapons having no stats, and taking equipped stats away. They are truly just 5 new skills. Skills that are tied to the specific style of the conjured weapon. So using these gives you more versatility but at the cost of some pretty substantial weapon bonuses.

I mean I get it. No weapon swap makes these fairly useful. For instance if I wan’t to use the staff 80% of the time. I can equip my Staff and Slot Conjured Great Sword for when they get close. But I my Ele. is currently level 25. At 25, when I cast Conjured Axe I lose 30 power. So at level 80 with a level 80 staff……. good god that’s gonna hurt.

Can anyone give me some instances where this would be worth while. Because my intention up until now was to Slot Conjured Shield & Conjured Axe and equip a Staff. Using my staff for Team Support and Distance, then changing over to Shield / Axe when they close . But that seems to be something that not only is impossible but pointless even if it were possible. So back to the drawing board.

Conjured Weapon Questions

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Posted by: Haette.2701

Haette.2701

Conjured weapons not getting weapon stats is going to get fixed eventually, it’s the same deal as engineer kits. They get full stats in PvP due to the amulet setup, and Anet has said they’re working on it in PvE.

Dual-wielding never even crossed my mind, I came over here after playing engineer and assumed they’d be 5-slot weapons like the kits are. That’d actually be a pretty cool trick.

Conjured Weapon Questions

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Posted by: Tinygod.7841

Tinygod.7841

Each Weapon regardless of type, including Shield is 5 slotted. But yeah, Dual-Wield was the first thing that crossed my mind, when I learned about conjured weapons.

Good to know that the stats will be added. But if stats will be Amulet required, then I would hope that each has 2 Amulet slots. Because if not, then even with an amulet they will be missing the key bases stats.

Thanks for the updates.

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Posted by: Tensei.9748

Tensei.9748

Yah I always thought it was fishy to conjure a weapon… So I never even spent points on it

Conjured Weapon Questions

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Posted by: Tinygod.7841

Tinygod.7841

Currently I am level 25 & giving a shot at this:

1) Equip: Dual-Wield Daggers
2) Conjure: Bow

I use Conjured Bow at range, or when AOE support is needed, then swap to Dagger when they close.

At first was I was Equip: Staff and Conjure: Axe or Shield (tried both).

The problem with that is, that you end up not having a conjure available when it’s MOST needed. Like when they close.

Equipped Close, with Conjured Range. Only ADDS to the fight, without placing you at risk when the conjure is off cooldown.

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Posted by: Taikanaru.5746

Taikanaru.5746

As it is I feel that the autoattacks on conjurables are just a waste of time and charges. Either make the autoattacks worth the charge or make them not use charges at all. Fiery GS and Lightning Hammer have good autoattacks. Aside from Lightning Hammer draining charges like a mad man.
The cast times on all conjures should be the same. Conjure Earth Shield and Lightning Hammer are on longer cast times for who knows what reason.

Lightning Storm is like trying to shoot with a SMG at long range. Shield Smack is like smacking yourself in the face.

Currently, due to the weapon stats bug, conjurables are only viable at low levels in PvE, aside from Earth Shield for Fortify and Magnetic Shield.

(edited by Taikanaru.5746)

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Posted by: Simplicity.7208

Simplicity.7208

Earth shield skill #4 in WvW. Pull people off keep walls. That will be all.

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Posted by: Avatara.1042

Avatara.1042

That conjured Lightning Axe hits like a truck and spams blind. If only it carried stats over, and did not use up charges so fast

The major problem with the weapons, though, is the complete loss of all our abilities.

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Posted by: Arcanorum Ignis.9218

Arcanorum Ignis.9218

I think conjured weapons are almost useless in practical applications and I very rarely find myself using them.
They don’t deal any considerable damage more than my normal weapons, have no bonus stats of their own to compensate, and are nowhere as versatile as having 4 different elements.
Would I rather have access to my normal 20 weapon skills, or 5 crappy conjured ones?
Of course the 20…

The type of dual-wielding you had in mind would be cool, but only Earth Shield and Flame Axe would benefit from this.

My suggestion would be that conjured weapons should be swappable to during combat, like any other profession can swap weapons, but only if we have a conjured weapon active.

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Posted by: KevlarZero.6849

KevlarZero.6849

Now that WOULD be interesting.. When you use the conjure weapon utility skull am icon for that weapon could show up in the boon section, and when you use weapon quick swap that weapon could appear, then either you swap back or it automatically swaps back after charges are used.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Dude… Go to the mists. They have a bunch of tools there to help you figure this stuff out and you get access to all skills and traits. No need to buy stuff you’re not sure you want.

Target dummies. weapons that have no damage variance. most of the armor and weapon bonus items.