Conjured Weapons - Take 3

Conjured Weapons - Take 3

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Ok, this is like beating a dead horse … but here is another idea I came up with.

Make conjured weapons act sort of like signets.

((Fiery Greatsword overwrites Flame Axe))

Passive: When you slot a conjured weapon your attunement for that weapon element type is replaced with the conjured weapon abilities rather than your equipped weapons. ((Note: Only the abilities, not the stat bonuses))

Active: You drop your conjured weapon at your ground target that may be picked up by other players. (25 charges, 60 sec duration, 60 sec cooldown).

Conjurer : Gain the following for 20 seconds when you Activate a Conjured Weapon:
Flame Axe: +180 Power/Condition Damage
Lightning Hammer: 5% Critical Damage / +180 Precision
Earth Shield: +180 Vitality/Toughness
Frost Bow: +20% Condition Duration / +180 Healing Power
Fiery Greatsword: +260 Power / +180 Condition Damage

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Conjured Weapons - Take 3

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Posted by: Seras.5702

Seras.5702

I don’t like this because it effectively removes 5 weapon skills from your bar for every conjure you bring. Bring LH & FGS and you lose 10 weapon skills. In this instance, there goes your ability to stack might in fire.

I don’t see any benefit from this idea. What’s the purpose of this change?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Conjured Weapons - Take 3

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Posted by: Taldren.7523

Taldren.7523

To give ranged options to melee weapons, to make water a damage line rather than a healing/utility, ect, ect.

It gives you options of eliminating attunements that don’t fit your build / playstyle. I have played so many different types of ele and there is always an attunement/group of abilities that is pointless to the build, but its all you got left to work with so you end up using them anyway.

For my playstyles … I would suggest:
S/F – Frost Bow to pick up some more CC/Damage for the burst rotation.
D/D – Fire Axe or Fiery Greatsword for some range/mobility.
Staff – Earth Shield or Lightning Hammer for non-zerg sitations.

Plus you can always activate the conjure and get your normal abilities back for 60 seconds.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Conjured Weapons - Take 3

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Posted by: Seras.5702

Seras.5702

Oh so you’re saying that having Conjure Frost Bow in your utility slot would give your water attunement skills 5 new skills, not overwrite your water attunement with the Frost Bow skills?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Conjured Weapons - Take 3

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Posted by: Taldren.7523

Taldren.7523

Example:
You slot FrostBow as a Scepter/Focus elementalist.

When you attune to water you will have Frost Bow skills.

If you activate the Conjure Frost Bow ability it will drop your Frost Bow (with 25 charges) at the target location and you will have full access to your normal Scepter/Dagger water abilities until the duration is up (60 seconds on a 60 second cooldown).

So if you used your frost bow you could activate and get 5 new water abilities ready to be used (Every 60 seconds) if that is what you are looking for.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Conjured Weapons - Take 3

in Elementalist

Posted by: Dania.9750

Dania.9750

Example:
You slot FrostBow as a Scepter/Focus elementalist.

When you attune to water you will have Frost Bow skills.

If you activate the Conjure Frost Bow ability it will drop your Frost Bow (with 25 charges) at the target location and you will have full access to your normal Scepter/Dagger water abilities until the duration is up (60 seconds on a 60 second cooldown).

So if you used your frost bow you could activate and get 5 new water abilities ready to be used (Every 60 seconds) if that is what you are looking for.

I like the idea of being able to use Fire, Air and Earth skills with Frost Bow skills without having to conjure and pick up the weapon ..