Conjured Weapons vs Having the Real Versions

Conjured Weapons vs Having the Real Versions

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Posted by: Maskah.1486

Maskah.1486

I know that I am getting ahead of myself because the CDI for Elementalist has not yet started, but I still feel like I should share this idea. It recently came to my attention that anet is eventually going to open up more weapons to classes. This should obviously spell the end of conjured weapons and give anet existing templates to work with.

The skills associated with the conjured weapons are solid ideas for their respective attunements for when Elementalist use the real versions of these weapons. They would only really need to come up with ideas for other attunments. For instance if I am wielding a great sword in fire, it would have skills similar to what we already have with Fiery Great Sword, the only skills that would really need work are those for water, earth and air.

I think something like this would actually expand roles an Elementalist can can fill as well as bring some more balance to the class. I can also see some utilities such as Lightening Flash being used as an Air Bow skill since one of the selling points of Elementalist is mobility.

Last but not least it is really frustrating to spec for conjured weapons, only to have some random guys come by and pick up your second one only to tell you, "I just like picking up conjured weapons even though I am not traited for them. I always saw conjured weapons skills as something that only and Ele can use and bring something to an event instead of brining something for other players to use.

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

That is an interesting thought when it comes to new weapons and the conjured ones. I do feel as though they would either give the ele weapons that arnt the same as the conjured counter parts (Like Sword, Hammer (lol) that way there is no conflict between the skill sets.
The other alternative is to give the same weapons as the conjured counter parts but make the skills not as dynamic. That way it would give the ele a reason to actually use the conjured weapon instead of the real one.

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Posted by: emikochan.8504

emikochan.8504

I’m just hoping we get rifle, pistol, sword or longbow, something we don’t have as a conjure, would really mix things up, lot of space to expand into before treading on the conjured weapon’s territory.

I’d be fine with conjures becoming full weapon sets and scrapping conjures though… would probably mean no more lightning hammer dps…

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Ulion.5476

Ulion.5476

I can see conjures becoming main weapon set but A-net would drop the extra stated added by them. Then make overall balance changes. Would prefer if A-net just adds another weapon set that does not conflict with the current conjures (mace, sword, torch).

Overall flame axe and magnetic shield are the weakest conjures. I can not fine a use for flame axe and magnetic shield. Magnetic shields damage is good condition dmg but it is a replacement weapon for a condition spec which tend to be one of the worst spec for elementalist in pve. Flame axe is similiar to fire d/d but seems like it does less dps.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: cheese.4739

cheese.4739

The conjures would need competely rebalanced, were they to become weapon skills - and I wouldn’t really like that, since they now all have their uses in certain builds (apart from arguably the Earth Shield - has anyone used this on a map that isn’t Skyhammer yet? I’ve toyed with it a few times but keep giving up).

For new weapons for Ele, I’ve gotta say that I want to get an elemental torch - though there already exist skills that would suit the weapon, on other sets. Boo.

Ulion: Flame Axe is great for stacking might, with fire fields and a low-cooldown blast finisher, as well as for some leap-finisher combos (as Staff Ele this can be a fire aura, frost aura, dazing strike or extra heal from my own fields) and the mobility from Burning Retreat. I currently find all of its skills really useful. KrazyFlyinChicken has a video somewhere about its combos, and how to use them.

EDIT: Aha! Video is here, a post containing it is here.

(edited by cheese.4739)

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I’m hoping they completely remove Conjures (Even though it would sadden many, including me, in different WB fights) and give us real weapon choices instead.

If Eles are Master of Attunement I don’t see a reason why we should have this 1 Attunement weapon, which frankly has usually 1 or 2 skills that are useful others are just junk and not worth wasting charges on.

This is radical, but I think they should completely redo Ele’s utility and traits accordingly. 1 useless Glyph, those Conjures… why’d I settle for an Ice Storm on a Conjure when they could make it on a Bow set that we get. Same goes for Fiery GS.

I think what they thought since Ele was the first to come out, they thought that this was easy and didn’t realize how complex Eles were in the end. Now this is a true challenge for game developers. How to fix some parts of the Ele Core.

P.S. Fun fact: It took them until release of GW2 to fix the Exhaustion issue in GW1 Ele, so I don’t think we’ll see major Ele changes. They’re just not that into us.

~ King Arian and Isabella of [EG] ~

(edited by Nabuko Darayon.9645)

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Posted by: Spiuk.8421

Spiuk.8421

It took them until release of GW2 to fix the Exhaustion issue in GW1 Ele

Removing great mechanics from the game is called “fixing” now?

Rubios – Tales of the Sunless [TXS]

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Posted by: Maskah.1486

Maskah.1486

I’m hoping they completely remove Conjures (Even though it would sadden many, including me, in different WB fights) and give us real weapon choices instead.

If Eles are Master of Attunement I don’t see a reason why we should have this 1 Attunement weapon, which frankly has usually 1 or 2 skills that are useful others are just junk and not worth wasting charges on.

This is radical, but I think they should completely redo Ele’s utility and traits accordingly. 1 useless Glyph, those Conjures… why’d I settle for an Ice Storm on a Conjure when they could make it on a Bow set that we get. Same goes for Fiery GS.

I think what they thought since Ele was the first to come out, they thought that this was easy and didn’t realize how complex Eles were in the end. Now this is a true challenge for game developers. How to fix some parts of the Ele Core.

P.S. Fun fact: It took them until release of GW2 to fix the Exhaustion issue in GW1 Ele, so I don’t think we’ll see major Ele changes. They’re just not that into us.

If they made Ice bow go away and replaced it with Long Bow, I could actually see Glyph of Storms going away and being added in as the number 4 skill for all the attunments, and then adding a long bow trait that adds the conditions associated with Glyph of Storms in for said number 4 skills.

If they brought in short bow, lightening flash could be added to it as a mobility trait since elementals are supposed to be a highly mobile class but currently are ok with mobility.

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Posted by: Maskah.1486

Maskah.1486

I’m just hoping we get rifle, pistol, sword or longbow, something we don’t have as a conjure, would really mix things up, lot of space to expand into before treading on the conjured weapon’s territory.

I’d be fine with conjures becoming full weapon sets and scrapping conjures though… would probably mean no more lightning hammer dps…

I am sure they would be replaced with stats bonuses while wheedling said weapon. For instance While welding a shield you get +X Toughness.

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Posted by: Maskah.1486

Maskah.1486

That is an interesting thought when it comes to new weapons and the conjured ones. I do feel as though they would either give the ele weapons that arnt the same as the conjured counter parts (Like Sword, Hammer (lol) that way there is no conflict between the skill sets.
The other alternative is to give the same weapons as the conjured counter parts but make the skills not as dynamic. That way it would give the ele a reason to actually use the conjured weapon instead of the real one.

I see them doing away with conjured weapons and giving us access to real weapons we can use and rebalancing them for that kind of use as a very good thing. You are saying it yourself about giving us a reason to use conjured weapons. What better way than having another 3 attunments to use with them and replacing conjured weapons with different utility skills.

The other major problem with conjured weapons is playings like to pick them up “Just Cause,” and it weakens a conjure build when someone takes the secondary because, “it was shiny.” Half the time they simply drop it after picking it up.

In the end it is inevitable that conjured weapons will be replaced by non-conjured. There have been a number of articles with Colin Johanson (one below) stating they will expand classes into other weapons. There would be no reason for them to double up with conjured.

http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/

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Posted by: cheese.4739

cheese.4739

It took them until release of GW2 to fix the Exhaustion issue in GW1 Ele

Removing great mechanics from the game is called "fixing" now?

They didn’t remove it, they just reworked it (some skills were changed to only apply 5 temporary energy loss), and added new synergies between a bunch of mediocre Ele skills (some skills gained new effects if you were overcast (the new name for exhaustion) and some skills gained other interactions).
I really loved what I started running with AP as the elite, and Meteor Shower/Glyph of Sacrifice, since I could reliably nuke a whole JQ node in one short chain - but by the time this patch came out, gw1 PvP was already dying so I didn’t get to see how useful it was against a wide playerbase.

(edited by cheese.4739)