Conjured weapon "hopefully easy redesign"
i like it, but i dont rly wanna loose the ability to spawn weapons for teammates
I understand that, and it is ofcourse also an option to just conjure the weapon like it is now, with the difference to switch in and out of the weapon for a fixed amount of time.
i still think the best solution (which i’ve suggested a 100 times now) is for the conjure to replace only 1 element not 4, ie: FGS replaces the 5 skills of fire but you can freely change attunements and then come back to fire and the 5 FGS skills.
I don’t see conjures ever working in their current form, as losing 21 skills and the class’ core mechanic for the gain of only 5 skills is a really bad tradeoff.
i still think the best solution (which i’ve suggested a 100 times now) is for the conjure to replace only 1 element not 4, ie: FGS replaces the 5 skills of fire but you can freely change attunements and then come back to fire and the 5 FGS skills.
I don’t see conjures ever working in their current form, as losing 21 skills and the class’ core mechanic for the gain of only 5 skills is a really bad tradeoff.
So you want to be able to use fiery rush and fiery whirl every 13 seconds in a rotation? That doesn’t sound ridiculously unbalanced at all.
i still think the best solution (which i’ve suggested a 100 times now) is for the conjure to replace only 1 element not 4, ie: FGS replaces the 5 skills of fire but you can freely change attunements and then come back to fire and the 5 FGS skills.
I don’t see conjures ever working in their current form, as losing 21 skills and the class’ core mechanic for the gain of only 5 skills is a really bad tradeoff.
and again, it expands ur utilitys/skills, u dont get locked out of ur attunements, u gain an additional attunement, just use skills necessary from the conjure, drop it, no1 told u to camp it, for example magnetic shield, use the invuln or the block or both, then just drop it, dont bother holding it and ’ it locks me ouuuutttt’ , just drop it.
the only thing that bothers me is the cast time, i would love it to be instant cast, picking up is fine as it is
i still think the best solution (which i’ve suggested a 100 times now) is for the conjure to replace only 1 element not 4, ie: FGS replaces the 5 skills of fire but you can freely change attunements and then come back to fire and the 5 FGS skills.
I don’t see conjures ever working in their current form, as losing 21 skills and the class’ core mechanic for the gain of only 5 skills is a really bad tradeoff.
So you want to be able to use fiery rush and fiery whirl every 13 seconds in a rotation? That doesn’t sound ridiculously unbalanced at all.
Rush into a wall should be nerfed anyway because of how much it trivialises PVE content. Whirl would probably be fine after the change IMO.
In any case, making conjures “work” for 2/3rds (ie: non-PVE) of the game should be goal #1, and any adjustments (ie: nerfs) should be applied as needed afterwards.