Conjured weapon idea

Conjured weapon idea

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Posted by: Ardamus.2730

Ardamus.2730

Hello,

Not sure if this has been brought up, but….I know there has been much talk about the usefulness or unusefulness of our conjured weapons. As we all know, when using a conjured weapon we gain the conjured weapon abilities but lose our normal weapon ones.

My idea is to have the conjured weapon of a specific element reaplace that of the element on our weapon set.

Example would be this….We have D/D as our weapon set. I cast “conjure flaming greatsword”, since this is a “fire” weapon, it would reaplce our fire skills and only them. This then would leave us with our air, earth and water skills as well.

Maybe someone can run with idea ? What does everyone think?

(edited by Ardamus.2730)

Conjured weapon idea

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

one of the uses of conjures is the ability to use them from ANY atunment and get that atunmnets bonus’s.
so no i dont like it.

the one change i would like to see is…
a two part cast on the conjure.
one cast gets just me the weapon.
the second part give a ground target to cast it wherever.
both trigger the full cool down.

For changes i would like to see a charge regen rather than a skill cool down.
so that the weapon can be cast over and over but must remain unqquipped to get its charges back with a default charge rate of a full charge in 60 seconds. then fire trait to add charges would add charges and still give a full recharge in 60 seconds.

The second part of the spell would have to something attractive to make it sensible to cast. like casting the ground target version refills charges on the personal version but puts a 60 second cooldown on the skill.

my real only issue with the conjure are the ground target on cast.
and some of the requirements to stand still whiel casting.
id like to see the FGS stand still to cast requirement removed.

(edited by Crunchy Gremlin.5798)

Conjured weapon idea

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

maybe it would reasonable to add a function the attunment changing that automatically unequips the conjure.
although again there are situation where i attunment dance for bonus’s while using the conjure. or my timing is off and i want to run the conjure from water but cast it backwards

Conjured weapon idea

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Posted by: Lordryux.9785

Lordryux.9785

or just make conjures like engis kits… cuz we all know that we only use those conjures for 1 or 2 skills then we need to drop it cuz its on cooldown ..

Conjured weapon idea

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Posted by: Ralathar.7236

Ralathar.7236

I really think it would be better on making the current conjures more usable, more worth it, and worth it for a greater variety of builds.

I have some ideas on how to do that here: https://forum-en.gw2archive.eu/forum/professions/elementalist/Fixing-Conjured-Weapons/first#post825467

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]