Conjured weapon "solution"

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Posted by: Churbah.1732

Churbah.1732

Hey ho everyone!

Lets just get going with it: The conjured weapons are awesome! They are fun to use and can be really effective if used wisely. Im sure most people would agree on that. Problem I do have is this: there are 4 of them, and 2 of them (and 1 in particular) are by far the best and it takes a slot per weapon to use them. I think all of them can be good but its just not worth it to sacrifice a slot for every one of them, so here is my idea: Merge the 4 minor ones into 1 spell and let it depend on your attunement what weapon will spawn! That would make it a lot more fun and maybe more viable too to use them I think. I just hope to get a discussion going here since im probably a bit biassed too and I dont see any down sides of this. Not sure if this discussion is out there already (couldnt find it) but yeah, lets talk!?

Cheers

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Posted by: FrownyClown.8402

FrownyClown.8402

Our normal weapon skills have defensive utility and you can’t use them while holding a conjure. Conjures are best used for a quick load of attacks and then dropped again. Ice bow had the quickest animations and good attack combinations. The others are too clunky I guess you can say.


Bad Elementalist

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Posted by: Vash Past.4385

Vash Past.4385

Like you said, Frost Bow is pretty much where it’s at for conjured weapons. Not being able to cast it 75% of the time(when notnin water)? No thanks, that would pretty much make it useless again.

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Posted by: Churbah.1732

Churbah.1732

But What Frowny sais is exactly my point: all the weapons have some useful skills but the ice bow is the strongest one so thats basicly the one to use IF you use one (for instance in a dungeon). For the other weapons: they are just not worth it to suck up one slot, but every one of them has some useful things. I think making it 1 spell would make it possible to quickly use it in a situation where it can be useful: its still taking that one slot but now you basicly have all of them with you making the spell more versatile. What I do now is take the ice bow for some dungeons cause it can be useful for that, but I never take the other ones cause you wont use them so often —→> if you have them with you they can come in handy in some situations mking it more viable/fun. (i think)

(edited by Churbah.1732)

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Posted by: Vash Past.4385

Vash Past.4385

I can see you read my post, but I’m not sure you actively thought about what I said.

You admit some conjure weapons not so great. So I’m in a pinch where I need Frost Bow quickly, your solution means I can now only get it by switching to Water first, which takes more time and sometimes ISN’T EVEN AVAILABLE because it’s on CD.

When I conjure in Lightning, it’s because I need Frost Bow. When I hit the conjure button in earth, it’s because I need Frost Bow.

As someone who actually DOES use a conjure steadily in his build, I can tell you that would kill all effectiveness of the frost bow. NO. THANK. YOU.

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Posted by: Churbah.1732

Churbah.1732

Hmm Thats something I havent thought about yet, but still I think there can be alot of positive things about it like I explained. I do agree that here you show me a significant problam it could cause but thats basicly cause you are only used to the frost bow as it is too. Its one way of using it so to speak. Changing it to my idea will make others ways of using it possible, just as it makes the way of using it like you do right now impossible. I haven’t found a good way of using it effectively in 1 build if outside of a dungeon myself yet. And the attunement switching isnt such a big problem IMO, the cooldowns arent that high and as long as you keep track on what you are doing there is no need to get into a situation where there is a CD you dont want.

This stuff will make it more complicated to use it but it does open up alot of possibilities too.

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Posted by: Gearbox.2748

Gearbox.2748

Well. I’ll say my part, and I’m sure all will disagree before reading it through.

Remove all the summon weapons.

Its a clutch we end up clinging to. We are measures by devs as being good enough because we have them, yet only a few are really good…
But they are also so good and specific that you are basically forced to use them.
In dungeons: you are needed for one job with frost bow in AC, and in generally ignored for other content..
FGS Is the only elite all of you think we should use..but it’s also the one elite that makes us the least special- and makes us just another melee dps 2hand wielder.
Whole events are measured around having those specific weapon at our disposal..

“clever” setups with removing the enemy collision- or using walls- is breaking the 4th wall. and should in my opinion – be counted as cheating. -
It further leaves the issue of sometimes in an open world random noob picks up the spare and wastes it.
And the primary thing- the one thing that makes us Elementalist special –
The atunement swap- becomes useless while you use it.- and all flexibility and changing to exact right atunement- for the right skill -at the right time-
Becomes nullified in exchange for a pure and overpowered dps race.

It becomes a one (well 2½) trick pony system.

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Posted by: HallusH.3987

HallusH.3987

I think “these weapons” are the reason everything else is so useless.
while trying to mimic other classes for 15-25 charges at a time, the “adjusted” stats are lost when you don’t have it.
So what you get is “here you can do some dmg for 15-25 skills” and now you bad again.
very nice “choice” we have there.

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Posted by: Churbah.1732

Churbah.1732

They introduced the ele first with the weapons as the core mechanic if I read it correctly, and I think reducing the cd on it and making it one spell can actually make that sort of possible. Maybe just make it an elite skill with low cd? I dont see it happening but im just thinking about all the things there could be done to improve it since it feels a bit unfinished now.. And yet the conj weapons idea in general has so much potential!

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Posted by: Vash Past.4385

Vash Past.4385

@Gearbox I agree with you wholeheartedly about the 4th Wall no cleave thing, that is one of the reasons I quit bothering with dungeons, no one even wants to play the game. =(
@Hallus I understand your pain, if I’m hearing you right, you feel our other standard weapon choices are lackluster, I agree entirely. When I first saw in this game that the Ele would have builds that had all 4 elements in it, I thought that would be way cool. Then I realized I could never build a specialized old school(and effective) build ever again because I can’t choose a focus for my effects. Ex: I can’t do damage and be a chill master, any given standard Ele weapon set has, wait for it…. 1 chill attack. You can get extra chill effects other ways, but you sac. a lot to get something basic you before would have gotten just by choosing skills. Becoming terribly painful not to be able to log in and be Burning Wizard, or Chilling Wizard, anymore. In oldschool RPGS, lightning was never my element of choice, and now I practically have to slot for it. =(

@Churb I agree that they feel unfinished all around at least. With 60 CDs, I would love if the conjures at least insta-cast, or came out quicker still. Improvements have helped and made them much more playable, but they could take that last step without it breaking the game. I would consider Lava Axe if it was instacast for sure.

Also, I’m typically referring to value you would get in s/tPvP with these skills, ususally where I play as I feel PvE to easy to juke/cheat, and WvW just to Zergy for me personally. As a general disclaimer to where i think these things are relevant. To those who ask who ever hits with FrostBow 5 in PvP, I ask, how can you miss with that thing after FB3? It’s awesome. =)

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Posted by: Sunshine.4680

Sunshine.4680

These weapons should be kits you equip without charges.

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Posted by: scerevisiae.1972

scerevisiae.1972

Conjures are game design failure left to rot in apathy.

downed state is bad for PVP

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Posted by: Churbah.1732

Churbah.1732

Yeah how about the kit design like engi, and then >maybe< make it attunement based? I jurst really think that making it react with the attunements. Here’s an idea (dont b*tch please just tell me what you think :P): Make it an elite skill, give it a 20 seconds cool down, and have it spawn the weapon corresponding with your attunement. No charges or whatsoever just keep it until you switch attunements. Now here is why I think this should work and would be alot of fun: This way you can quickly have the weapon, it will not be overpowered (I think) since the cd’s on the weapons would not have to be lowered, and whenever you want to attack with your normal skills again you can either drop it or switch attunement and go on fighting like you’re used to: then the cd kicks in and you can do this combo later again.

Example of what might happen. Imagine you’re using a s/d build. You herrass your opponent a bit, the you chage to them with dagger 4, knockdown with 5, tke a lightning hammer jump back on them throw some damage at him with it and swith back to earth for the knockdown and from there keep going like we do now.
Other example: still herrass a bit but kitten is going wrong or you want to get your distance a bit (how I dont know, theres alot you can do from dodging to using LF or whatever) quickly go water take an icebow dumb some kitten and throw it away again.

This is what I think would be cool. Here you have the effect vash was talking about: quickly take a weapon, dumb everything you can quickly and then throw it away. This way you can just expand our capabilities, and I do think that for instance earth shield will actually be usable. You always have it with you and if you are getting overrun you can quickly use the #5 skill, or switch to fire and quickly get away with the leap of the axe.

opinions! let them flow!

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Posted by: Liewec.2896

Liewec.2896

my only wish for the conjures would be an option to only summon one weapon instead of 2 (one in hand, one on the ground) but with double the charges and duration.

it sucks having to track back to where you summoned your weapon to pick up the other one! (when you’re solo or noone else wants the weapon)

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Posted by: Advent.6193

Advent.6193

Ack, posted this in the wrong thread …

Go figure. My own theory for improving Conjures is rather opposite to that of many players. Namely, you set all Conjures as innately “neutral,” and allow for them to be cast per element. Sure, that idea would be more complicated, but who wouldn’t want a Lightning Greatsword, or Ice Axe?
Failing that, we really should have access to an “Arcane” weapon, considering we already have Arcane attacks, defense, and heal/attack. Where’s my Arcane Lance, or something similar?

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Thaddeus.4891

Thaddeus.4891

COMPLETELY disagree with that.

First, there is 3 good conjure weapons. FGS, Ice Bow and Light Hammer. These three all have their strength and are in a really great place right now.

Second, how about the trait that give you an advantage when you are in a particular attunements? I play S/F + LH build and if i can’t be in water when I use my Light Hammer, then I lost 20% damage, making by build far less viable. What about Elemental Attunement? What if i want some swifness while having my ice bow and switching to air will give me a Light Hammer when I want a Ice Bow? Will i need to say kitten it, i can’t switch to another attunement?

Thaddeauz [xQCx]- QC GUILD