Conjured weapons Build ?
LH laziness in PvE is plenty viable. Not particularly meta on its own though.
Trait conjurer, throw enough points in water to get soothing mist then throw the rest where ever and sit in water while swinging away.
On a more serious note, people use LH in S/D might stacking builds to bridge the sustain gap. A lot of people will also bring lava axe with the staff for the utility and blasts.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Conjures are king in pve. LH for the hard hitting aa+ blast finishers, ice bow for aoe burst and deep freeze, fgs for you know, fgs stuff.
frostbow ftw.
04226 all damage traits/arcana.
lure in big mob and pack ’m nicely together, then apply vulnerability if possible, cast frostbow, switch to water and cast no. 4 with an arcane shield on you.
in pvp you can take down the heavy golem with just that one skill alone.
Thanks for this information. It didn’t even cross my mind to sit in water when conjuring for self healing. Again thanks for this information.
I’m thinking I should grab the traits that pertain to conjured weapons and dump the rest into water for self healing.
You’re not sitting in water for self healing, you’re sitting in water if you have piercing shards for a 20% damage modifier. But it’s a personal build, you won’t use that in pug, it’d be better to use your conjures in air with a 6/6/2 build.
You’re not sitting in water for self healing, you’re sitting in water if you have piercing shards for a 20% damage modifier. But it’s a personal build, you won’t use that in pug, it’d be better to use your conjures in air with a 6/6/2 build.
Let me play how I want.
I run a stone heart conjures on a fairly regular basis in wvw, works pretty well bit low on damage but boy can it take a beating.
http://www.twitch.tv/disasterdrew
You’re not sitting in water for self healing, you’re sitting in water if you have piercing shards for a 20% damage modifier. But it’s a personal build, you won’t use that in pug, it’d be better to use your conjures in air with a 6/6/2 build.
Oh okay, I misunderstood then, which brings me to a conjured weapons trait skill by the name of conjurer. Now when it states, conjured weapons have more charges, what do they mean by charges ? Does this trait skill give you the ability to conjure the weapon more than once ?
When you conjure any weapon, you have 15 charges, meaning you can use 15 abilities before it runs out. With conjurer, you’ll have 25 charges, so it’s a useful trait for lightning hammer spec, because you’ll have far more auto attacks before having a downtime on your conjure. Check Dekeyz guides on youtube, basically a conjure spec is taking a lot of multipliers and pf+ weak spot for support. If you have any questions you can pm me ^^
When you conjure any weapon, you have 15 charges, meaning you can use 15 abilities before it runs out. With conjurer, you’ll have 25 charges, so it’s a useful trait for lightning hammer spec, because you’ll have far more auto attacks before having a downtime on your conjure. Check Dekeyz guides on youtube, basically a conjure spec is taking a lot of multipliers and pf+ weak spot for support. If you have any questions you can pm me ^^
So in essence, charges adds more time the conjured weapon stays conjured. I see now, Thank you very much.