Conjured weapons CD

Conjured weapons CD

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Posted by: Huskyboy.1053

Huskyboy.1053

One thing I’ve been thinking is that the CD on conjured weapon skills should be recharged when picking up a new one. So for example, if I use Flame axe skills, drop it, then pick up a new one, the CDs on Flame axe skills would all be refreshed. Conjures are used to add a few extra weapon skills to mix it up, they’re not generally OP by any means. But there’s not much reason to use them as opposed to a lower-CD utility, and the CDs are a problem as-is because you are locked into those 5 weapon skills while holding one.

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Posted by: reikken.4961

reikken.4961

not a problem on flame axe or greatsword, but absolutely hilarious on the others. you could chain so much CC. also ice storm

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Posted by: Huskyboy.1053

Huskyboy.1053

You mean like static field? It’s not like Engi’s hammer 5, it’s more like Dragon’s Maw in that so long as you don’t try to cross the threshold then it doesn’t hurt you. Deep Freeze is very powerful, but also super telegraphed and slow. If you get hit by it then you deserve what you got, it’s not even unblockable. Evading it is more than enough counterplay. You’re probably right when it comes to earth shield though, magnetic shield has a long cast time but its animation isn’t so easily identified. That being said, earth shield has low damage, so even if its CCs were chained it would only be useful to a coordinated team, the elementalist can’t easily take advantage of the CC. The base damage and power coefficients of earth shield are quite disappointing.

(edited by Huskyboy.1053)

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Posted by: Jski.6180

Jski.6180

Conjured weapons need a major rework as well as a healing version. It would be nice to have the cd reset but it would only be a burst dmg buff but they will still be unusable most of the time.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Vukorep.3081

Vukorep.3081

Conjured weapons are bundles, multiple of the same bundles share their cooldowns.

imagine a warrior drops 2 banners, picks one up, uses aoe fury and swiftness, drops it, picks another one and casts another aoe swiftness, then picks up the first banner and casts fury and swiftness back…

and yes, tons of burst cc with specific conjured weapons, including also, using shield for 6 seconds of invulnerable (which reminds me, why dont people use this instead of arcane shield? :P)

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Posted by: Jski.6180

Jski.6180

Conjured weapons are bundles, multiple of the same bundles share their cooldowns.

imagine a warrior drops 2 banners, picks one up, uses aoe fury and swiftness, drops it, picks another one and casts another aoe swiftness, then picks up the first banner and casts fury and swiftness back…

and yes, tons of burst cc with specific conjured weapons, including also, using shield for 6 seconds of invulnerable (which reminds me, why dont people use this instead of arcane shield? :P)

Lack of a stun brake and the cast time of the shield is too long to be of any real use.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Guizao.4167

Guizao.4167

Conjured weapons are bundles, multiple of the same bundles share their cooldowns.

imagine a warrior drops 2 banners, picks one up, uses aoe fury and swiftness, drops it, picks another one and casts another aoe swiftness, then picks up the first banner and casts fury and swiftness back…

and yes, tons of burst cc with specific conjured weapons, including also, using shield for 6 seconds of invulnerable (which reminds me, why dont people use this instead of arcane shield? :P)

And do the shield’s other skills compensate for something?

It’s all about THE COLORS

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Posted by: starlinvf.1358

starlinvf.1358

Conjured weapons are bundles, multiple of the same bundles share their cooldowns.

imagine a warrior drops 2 banners, picks one up, uses aoe fury and swiftness, drops it, picks another one and casts another aoe swiftness, then picks up the first banner and casts fury and swiftness back…

and yes, tons of burst cc with specific conjured weapons, including also, using shield for 6 seconds of invulnerable (which reminds me, why dont people use this instead of arcane shield? :P)

And do the shield’s other skills compensate for something?

Earth Shield is in an awkward place. Its a defensive tool with Condi damage…. But its biggest problem is the AA chews through charges too quickly for minimal benefit. Given it mimics Ranger 1hSw attack style, I’m guessing the intent was for it to be a pursuit weapon to keep enemies close enough for Earth traits to trigger. The damage for the AA

The net result of this is the Ele not being able to capitalize on the strength of the CCs, and is giving up nearly all of their DPS to have access to them. And the 3 traits it can synergize with, Pyromancer’s Puissance & Bolt to the Heart, are direct damage builds, and Burning Precision (burn on crit) competes with Conjurer.

What I feel needs to happen is 20 charges should be the base line for all Conjured weapons, summoning the weapon should trigger the Minor master of its related attunement (With FGS triggering Arcane), and add another damage component to skill 4 on Earth Shield to bring it in line with the other 3.

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Posted by: BlackBeard.2873

BlackBeard.2873

Earth Shield is in an awkward place.

The reason earth shield is in an awkward place, is that it is defensive skill with a 3/4s cast time.

It should be instant cast and stunbreak. Then, I have earth shield ready when I need it. Defensives need to be reactive.

All conjures honestly need to be instant cast. The individual skills are already balanced on their own. If I want to use a few skills on a conjure, I am penalized with a double cast time.

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Posted by: Muy.3170

Muy.3170

Why not make conjure weapons kit swappable like engineer’s kits, It’s not like they have to wait 60 seconds to get a kit with even more cooldowns inside.

I know it would ruin the Summon a weapon for an ally but currently, conjure weapons just suck and are not fun because you spend 3/4 of a cast getting weapons that are weaker than your base weapons.

(edited by Muy.3170)

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Posted by: Muy.3170

Muy.3170

One thing I’ve been thinking is that the CD on conjured weapon skills should be recharged when picking up a new one. So for example, if I use Flame axe skills, drop it, then pick up a new one, the CDs on Flame axe skills would all be refreshed. Conjures are used to add a few extra weapon skills to mix it up, they’re not generally OP by any means. But there’s not much reason to use them as opposed to a lower-CD utility, and the CDs are a problem as-is because you are locked into those 5 weapon skills while holding one.

You’re talking about reseting the Utility that summons the weapon right? Not Resets the conjured weapons skills inside to 0, because that would be way overpowerd!

In Theory though If you could instant cast your conjured weapons and pick up a new weapon to reset the cool down to summon a new weapon the only issue I see with that is the duration it takes to summon these weapons. Because of the 3/4 of a second to cast time you’d still find clunkiness between all of the skills and swapping between them.

Fix that and you could bring Conjure Weapons from 2014 into 2017, and you’d see all the weapons, not just ice bow, with new forums talking about buffing the skills inside of the weapons!

All in all, I hope this does happen for eles because 60% of your utility skills don’t work anyways and it would increase the skill cap and enjoyment of the Elementalist as a profession in the future!

(edited by Muy.3170)

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Posted by: BlackBeard.2873

BlackBeard.2873

Why not make conjure weapons kit swappable like engineer’s kits, It’s not like they have to wait 60 seconds to get a kit with even more cooldowns inside.

I know it would ruin the Summon a weapon for an ally but currently, conjure weapons just suck and are not fun because you spend 3/4 of a cast getting weapons that are weaker than your base weapons.

I understand why they wouldn’t want conjured weapons to be like kits. Not only because of the extra weapon that is dropped, but also because adding too regular access to the skills would be too strong, considering we already have 20 weapon skills. However, none of the skills on conjures are that great to only have limited access for 60s.

Here are few options to fix:

1. Remove charges, so that the weapons can be used for the duration. Its not like any of the skills are so strong to justify them being so limited. This is esp. true if you want conjures to fill in for the gaps of our regular weapons (for instance, being range-locked once picking your mainhand/OH weapons).

2. Reduce the cast time to instant or 1/4s only. The skills themselves are already balanced like a regular weapon, but each one also has a 3/4 s cast of the weapon to even get access (only frost bow and lava axe have 1/4s cast time).

3. Reduce the Cooldown of the conjures to something reasonable, like 30s, so you could use them semi-regularly, but not like a 5th attunement or anything. This is good if you want each conjure to have spot-usage (a few skills) rather than permanent usage. Also need to do #2 for this to work.

4. You could add some additional effect on-cast. This, however, requires more dev. work and seems less interesting to me.

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Posted by: Vukorep.3081

Vukorep.3081

regarding so many replies about the earth shield and none about me saying my idea to why having refreshed cooldowns on conjured weapons…

i still think that 3 seconds of invulnerability mitigates waaay more damage than a stun break with 3 blocks. Specially with the case of refreshed cooldowns the op suggested, making it 6 seconds of 0 damage, 6 seconds of all other cooldown going down, 6 seconds of regenereation or any other type of healing if you have any.

Do other shield skills compensate for something?
2 second daze
1 pull
8s cd block
pair it with refreshed cooldowns the op suggested and double it, makes some very nice break bars going down within seconds of casting the shield,using the skills, droping, picking up the second and repeat.

or maybe people constantly have to look at skills from a pvp perspective?

@BlackBeard all CW skills should be instant cast. I can see how icebows frost volley, ice storm,deep freeze would be great on a instant cast.