Conjured weapons replace weapon stats

Conjured weapons replace weapon stats

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Posted by: Sindariel.2354

Sindariel.2354

…of your original weapon, instead of adding an additional amount of stats. This makes them more useless then ever before.

Example:
I wear an exotic Berseker’s staff. When I cast conjured weapon, I loose 128 precision and 9% crit-dmg.
And conjured weapons have a lower weapon dmg then exotic weapons (969 instead of 1111 on staff.

Conjured weapons replace weapon stats

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Posted by: agnostAnts.7065

agnostAnts.7065

Yeah, I thought that was weird. I guess it makes it better than it used to be, at the least. And it could be worse!

They could have been like engineer kits.

Conjured weapons replace weapon stats

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Posted by: Heimlich.3065

Heimlich.3065

Didn’t conjured weapons previously just zero-out your weapon stat bonuses? In any case, they were uesless and still are useless.

Conjured weapons replace weapon stats

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Posted by: Avatara.1042

Avatara.1042

They have always removed all weapon stats

Lose and than, not loose and then, btw :P

Conjured weapons replace weapon stats

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Posted by: Nageth.5648

Nageth.5648

While nice that they got some attention, I’m still dubious of their real utility. My preferred way to fix the issues is to take the elemental specific conjure off a cooldown. I base this off looking at eng kits. Eng can swap back and forth quickly between kits but the F1-4 more group focused abilities the kits also give them have a cooldown.

At the moment, by having the long cooldown we run into the issue of eles feeling like they have to stay in the conjure weapon for a prolonged period of time, beyond the utility that the weapon provides (the weapons do have some nice utility skills that fill in some gaps). This makes us gripe about the drop in damage as well as complain when people run off with the weapon we conjure on the floor because that is the only way for us to swap back in to the conjure after the utility skills come off cooldown without waiting for the much longer conjure cooldown.

Basically, either remove conjure on the floor ability and cooldown or remove cooldown for the ele swapping in and out and somehow have a cooldown on the conjure on the floor part (I have no idea how they can do the later).

Conjured weapons replace weapon stats

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Posted by: ens.9854

ens.9854

I really really really really really really want to like conjured weapons.

But they have so little synergy; you can’t chain with normal skills because of their cast time; there are virtually no powerful traits to augment them; their impact is not high enough to warrant chaining them with utility skills.

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Posted by: Kilger.5490

Kilger.5490

Conjured weapons need a stability buff to give it utility too. At least we dont lose our traits like tornado which is suicidal, as elementalists we are very tied to our active defenses so an elite needs to account for that.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry