Conjures - Kits

Conjures - Kits

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Posted by: rhodoc.2381

rhodoc.2381

How about just straight changing the conjures into kits and live with it? I dont see any OPness.

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Posted by: lakdav.3694

lakdav.3694

I believe the main difference between kits and conjures is that you spawn a conjured weapon on the target area for others to pick up. Thats pretty much a reference to the skills from GW1, where elementalists mostly used “conjure” skills to imbue and empower the main weapons of their allies, and never their own (since it effected only auto-attack damage type, and if you auto-attacked with a spellcaster, you were doing it wrong).

You could say that empowering allies by conjuring elemental weapons for them is a trademark for the whole Conjure weapon theme. If it would go away and conjures become kits, there would be no uniqueness in them at all. And effectively it is better to have 2 Firey Greatswords at once for me and a buddy than just have one on demand.

(Also note that there is no elite kit, while there is an elite conjure. Without FGS having a recharge time, it would be OP)

Also…you dont want to wear ugly hobo-sacks ^^

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Posted by: Impact.2780

Impact.2780

It would be nice in the sense that it could be used as a reliable weapon swap... but as stated, some would be too OP if without a cool down (in PvP for sure). The point about others not being able to pick them up is a minor issue, and might be seen as a benefit by someone, since conjure elementalists (mainly lightning hammer) forbid anyone from taking their conjured weapon, and sometimes it is taken by accident when someone is looting.

Thats pretty much a reference to the skills from GW1, where elementalists mostly used "conjure" skills to imbue and empower the main weapons of their allies, and never their own

I was hoping at some point, if/when elementalists get a new weapon, that it would focus more around melee and imbuing that weapon with elemental power in a different way for each attack. I never played GW1... hearing that they had more emphasis on conjuring and they were never able to empower their own weapons isn’t good news =\.

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Posted by: K U T M.4539

K U T M.4539

Swapping from S/F to Ice Bow and FGS for their AoE’s off cd would be OP.

Basic [BS] NSP/Mag

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Posted by: lakdav.3694

lakdav.3694

Thats pretty much a reference to the skills from GW1, where elementalists mostly used “conjure” skills to imbue and empower the main weapons of their allies, and never their own

I was hoping at some point, if/when elementalists get a new weapon, that it would focus more around melee and imbuing that weapon with elemental power in a different way for each attack. I never played GW1… hearing that they had more emphasis on conjuring and they were never able to empower their own weapons isn’t good news =\.

It was basicly an enchantment. “Conjure Frost” for example made the weapon of the enchanted character deal cold damage, and add some additional cold damage as well to it. It was usefull against enemies vulnerable to cold, like titans.

Elementalists could enchant themselves as such, but it was a waste really. Warriors and rangers and the like used their weapons to deal damage, so they were enhanced by thiseffect more. Casters however used their spells to deal damage, and the spells were not effected by the power of your weapon, only your auto-attack. And auto-attack on caster weapons were worthless. They couldnt even compete enchanted with an unenchanted low level sword in the hands of a same leveled warrior.

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Posted by: Lostwingman.5034

Lostwingman.5034

You could have conjures act like kits but still drop them.
Just have it where if you have a conjure out you can summon another conjure dropping the one you are currently holding at your feet and locking your conjure utility until one of them disappears.
Wow, much hard, so difficult, very complex.

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Posted by: Hayashi.3416

Hayashi.3416

Swapping between frost bow, fiery greatsword and lightning hammer without any cooldowns would be completely OP.

If you don’t get why, you’re not using the FGS in its max damage configuration.

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Posted by: Gorani.7205

Gorani.7205

One main game mechanic question remains for me:
Is the game engine able to remember the status of a “pick up item” / environmental weapon after it is dropped, or is it reset?

Which means, would it be possible to conjure a Frostbow, use 4 charges, drop it, cast a few staff skills and pick up the Frostbow again with the same charges?
A lot of ideas about improving the conjures are tied to this question.

I wish they would work a bit like Warrior banners, so once you drop the item, it leaves behind a smaller combo field with charges:
Fire => Circle of Fire to either lose a charge once a friendly combo is triggered or set an enemy on fire for one sec if they pass through
Air => Circle of Lightning to either lose a charge once a friendly combo is triggered or weaken an enemy for one sec if they pass through
Water => Circle of Water to either lose a charge once a friendly combo is triggered or chill an enemy for one sec if they pass through
Earth => Circle of Earth to either lose a charge once a friendly combo is triggered or cripple an enemy for one sec if they pass through

This would require the Ele to chose functionality:
>> Use the weapon for attribute boosts & skills 1-5
>> or lay down a longer lasting combo field (on a spot he has to run to first)

PS: The number of charges used per combo could be tweaked though, as could be the size of the combo field

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Posted by: Chris.4670

Chris.4670

Of course they need to change the mechanic of conjured weapons, but it would be kind of usefull to switch during a fight, between this weapons. I know that elementalist has his 4 atunements and with that a list of 4 build to switch with, but we can’t switch from meele to range that easy. So i usally play with dagger in main hand and use a ranged weapon i can conjure on slot 7 so i even have the option to do that kind of switch during a fight.

If we could change it that often then some people would overuse some skills of course but i was wodnering why they never changed the strenght of some skills anyway from that conjured weapons. For an elite-status the FGS needs to be specific this should not a permanent choice for a fight.

I liked the Idea of Gorani with that buff like banner.
To be honest i never see anyone using the stone shield or flame axe anyway, maybe for fun but thats all. That would make people to wield the weapon for a longer time, not just one skill then drop it. Maybe make a trait out of it, so that you don’t conjure two weapons but instead you give buff to others and can switch like a engi-kit.

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Posted by: ThiBash.5634

ThiBash.5634

One main game mechanic question remains for me:
Is the game engine able to remember the status of a “pick up item” / environmental weapon after it is dropped, or is it reset?

Which means, would it be possible to conjure a Frostbow, use 4 charges, drop it, cast a few staff skills and pick up the Frostbow again with the same charges?
A lot of ideas about improving the conjures are tied to this question.

Being able to drop it (or swap out of it) and being able to use the remaining charges again later would be a very useful thing. One of the major downsides of conjured weapon is that the second you drop it, you lose it until you recast it. If that could be omitted somewhat, it’d be great.

It could be made into a trait, or maybe it could be just 1 weapon with double charges that you can either use yourself or let an ally use it. But being able to pick it up again would be very neat.

And for the record, the engine can do such things because you can pickup and drop rocks too.

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