Conjures are problematic defensively
conjured weapons typically have a situational use. i figure an elementalist to be thinking ahead to set up using a conjured weapon’s skills and then drop it
like dropping some area of effect spells and using the earth shield’s pull to draw your foes in and turn invulnerable while they hammer on you and sit in your damage
or perhaps in reverse, the lightning hammer’s blowout is a good opportunity to lay down some lava font dragon tooth hurt
There simply isn’t reason to take Conjures over Cantrips or even Arcane utilities – you lose too much defense and/or offense while using them, and they’re incredibly awkward to boot. (60/180 second recharge times when you’re going to drop them shortly after conjuring them, the Lightning Hammer isn’t really able to stay on a moving target, etc.)
Also, the Lightning Hammer’s blowout doesn’t last enough to follow up with something like Dragon’s Tooth. You’d need to use its Static Field, but even then you may as well take Signet of Earth for the shorter cooldown and greater range.
(edited by Chaosky.5276)
Yup, and the thing is you have to specialize for a build with the trait in fire and the multipliers from water trait and fire to make conjure lightning hammer work, which means when you’re not using the conjure you’re actually handicapped, since obviously you will never use normal water attunement skills (terrible damage) and by switching attunements you lose the 20% damage against vulnerable targets, and without the lightning hammer ele sustained is pretty bad by comparison.
You can get easily 10k crits with 25 stacks of might on conjure hammer auto — not even lightning whip will come close to that auto’s output.
goep in earth gives cripple on some spellcasts (and chill in water), maybe that’d help :p
I’m using a berserker lightning hammer build.
I found your problem, and I didn’t even have to read past the first sentence to find it.
If you’re profession has both the lowest armor and the lowest health pool in the game and you’re going to make a build around conjuring melee weapons, wouldn’t you be better served investing in some knight’s or soldier’s gear?
To the larger point, not all skill-types are useful in all situations. Turrets, for example, make for poor choices for roaming engineers.
I’m using a berserker lightning hammer build.
I found your problem, and I didn’t even have to read past the first sentence to find it.
If you’re profession has both the lowest armor and the lowest health pool in the game and you’re going to make a build around conjuring melee weapons, wouldn’t you be better served investing in some knight’s or soldier’s gear?
To the larger point, not all skill-types are useful in all situations. Turrets, for example, make for poor choices for roaming engineers.
How’s that different from a thief spamming black powder?