http://www.twitch.tv/morderger
Conjures need more.....
http://www.twitch.tv/morderger
Even though I use 2+ conjures, I definitely don’t want to see stuff on activation or pickup. Conjures should not try to compete with cantrips or arcane skills for quick-but-fleeting bonuses. Holding a conjure should mean something on it’s own, and it should not go away until the conjure itself does. Given that, I would like to see traits that…
… makes the stat gains from the conjure be aoe. Maybe with a +10% or so increase to make it valuable if no one’s around.
… adds additional effects to the conjure’s skills. Maybe a chance for conditions or boons based on attunement? The standard “increase damage by x%” or cooldown stuff would fit here too.
… creates an Unholy Sanctuary effect while holding a conjure. An alternative would be to have that be based on attunement instead of a single effect. Like “get x boon every 3 seconds based on attunement” or something.
… have the conjure placed on the ground produce additional effects. This trait may have to lock the ground conjures so random people can’t pick them up and thus ruin the effect; only the conjurer could. Maybe an alternative would be for the conjure to become an elemental that only exists while the ele holds the other conjure?
… allow the conjurer to teleport and equip the ground conjure instantly. This trait may also have to lock the conjure to prevent other people from picking it up.
(edited by Fenrina.2954)
I’ve been toying with an idea in my mind regarding conjured weapons. What if they functioned as weapon swaps?
Switch weapons in Air attunement, and you get a Lightning Hammer. Switch weapons in Earth, get Earth Shield, and so on. Fiery Greatsword would over-ride that and use the same summoning mechanic we use now. Switching attunements whilst in your “conjured weapon set” would switch you to the appropriate weapon, not take you back to your regular attunement abilities.
This would (obviously) give us many more options (40 skills!) though with the weapon swap cooldown, you’d still be somewhat limited. It would undoubtedly open up more potential builds and give greater potential for high level play. It would also make conjured weapons, especially the less used ones, much more desirable.
I’ve been toying with an idea in my mind regarding conjured weapons. What if they functioned as weapon swaps?
Switch weapons in Air attunement, and you get a Lightning Hammer. Switch weapons in Earth, get Earth Shield, and so on. Fiery Greatsword would over-ride that and use the same summoning mechanic we use now. Switching attunements whilst in your “conjured weapon set” would switch you to the appropriate weapon, not take you back to your regular attunement abilities.
What happens if you want Soothing Mist and/or Piercing Shards* while hitting enemies with Lightning Hammer? Or use Elemental Contingency to get retribution with the shield or hammer? Or use Pyromancer’s Puissance to get extra might to prepare for Ice Storm? Or use Stone Heart with the hammer?
In truth, it would hurt conjures more than help. Having all 4 conjures accessible really isn’t as helpful as it sounds, and the conjures are able to draw power from the attunements even if we can’t use the attunement’s skills. Hard-locking a conjure to an attunement would reduce the trait combinations each conjure could draw from.
Also, any time they want to add a new conjure, they’d have to come up with 20 new skills. The odds of them doing that are horrid.
Now, having a trait that lets us equip a conjure as a secondary weapon? That might work.
*We can get vulnerability on-hit after the patch due to the sigil changes.
(edited by Fenrina.2954)
Try using ice bow with focus.
Bad Elementalist
i’d like the “conjurer” trait to do more, perhaps grant an extra 20 seconds to the weapons duration or reduce their recharge by 20% (or both!)
also flame axe needs a huge boost, its just WEAK and it is intended to be the ranged dps conjure.
Ice bow is more than fine.The others need to have their cast time lowered to 1/4 for start. Thats like the least they can do.Then id say we d have to wait what happens with new traits.
If they’d make a 3 conjure build a possibility (giving them teleports,stunbreaks etc upon activation like you suggested) then it could be insane paired with stoneheart or the massive amount of cc and new air trait.I dont think they ll ever make 3 conjures a possibility
i like the fgs and ice bow how they are now, but the others need some improvements and i don’t think anet would add more buffs to the conjures beside of their actual stat buffs
but how about get the buff of a weapon while you can use the skills of your regular weapons (staff, daggers, focus, scepter) for example NOW you can use fgs underwater you dont get the skills but it buff your stats like if you were using it, so they can add some kind of trait to give you the stats of a conjured weapon for some time
also if they can reduce the cd of explosive lava axe to 2s and low the damage so it can be used to buff with combo blasts similar to short bow thieves, it would be a nice might stackfest
for lightning hammer seems a waste to use the auto attack chain or any other melee range skill and miss the hit reducing the charges of the weapon; if they can trait it to gain some extra charges while hitting the enemy or just adding more chrges, i really like this weapon but even wiht 25 charges seems to be not enough for a good fight, specially when some one else steals your other hammer and then just drop it because just was trying to loot
and for earth shield …. dont have any ideas…… i just use fortify
any conjured weapon – instant, breaks stun
conjurer trait: – reduce cd by 25%, adds 15 charges, +10% damage while holding bundle