Constructive feedback on Conjures

Constructive feedback on Conjures

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

Current:

  • Creates 2 conjures, one in hand, one on the ground. Last 30s, with 60s cool down.

Should be:

  • Create 1 conjure on the hand, last 20s, cool down 20s, store 2 charges.
  • Conjure can be dropped and pickup again once.

This has the same up time as the original design (100% up time). This also allows the Ele to share a conjure with friend (by dropping it). At the same time, it’s a lot less clunky than the current design.

People don’t use conjures not because it’s weak, but because it’s extremely clunky.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Constructive feedback on Conjures

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Posted by: Celtus.8456

Celtus.8456

It’s really clunkier and more awkward now ;/

I hope they will get another look, and that this isn’t their final vision of perfection for conjures…

Josre
Zulu Ox Tactics [zulu]

Constructive feedback on Conjures

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Posted by: Qori.9671

Qori.9671

we should be able to summon them into our enemies hands and they are forced to use it for 30 sec ! really sad but true , one of our whole utility lines would have people crying for nerf if we could force it upon them lol

Constructive feedback on Conjures

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Posted by: The Mighty Bellegar.4501

The Mighty Bellegar.4501

In addition to that, some of the conjures need some major buffs. I think Conjure Earth Shield would be usable if Magnetic Shield had a larger pull radius. Instead of 400 it should be around 900-1200 to make it more in line with other pulls like Engi’s Toolkit.

Constructive feedback on Conjures

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Posted by: lLobo.7960

lLobo.7960

I think a charge system, with 2 charges and 30s charge recharge with the skill summoning one conjure per cast (on your hand if target at your location, at location otherwise) would be a great way to go about it.

Constructive feedback on Conjures

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Posted by: Conqueror.3682

Conqueror.3682

They need to be buffed enough tobe usable in all their duration.

Or maybe they can be treated like engineering kit, but rather called elemental kits..

Only in death, you find true freedom

Constructive feedback on Conjures

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Posted by: plushiesoda.8150

plushiesoda.8150

or just rework them as inge kits. I’d love the idea o being a “magical archer” even if it were suboptimal lol

Constructive feedback on Conjures

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Posted by: Mercurias.1826

Mercurias.1826

Grabbing them and blasting away for 3-4 attacks in conjunction with a friend usually works fine in practice. I used to run Frost Bow, Lightning Hammer, and Fiery Greatsword in dungeons back in the day. Two people would fire off Frost Bow 4, 5, 3, and 2, then swap to hammer for 1 spam and then use FGS for mobility and DPS.

Constructive feedback on Conjures

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Posted by: Conncept.7638

Conncept.7638

There has been years of constructive feedback on conjures, their mechanic is both contradictory to the very design of the base ele and impossible to balance given the severity of mechanical difference between a skill bar with and without them.

It’s the plain and simple truth at this point that ANet just doesn’t take feedback when it isn’t in line with what they’ve already decided to do; and they decided long ago they are not putting in the work to make conjures work with the attunement system, and that is really the only way to fix them.

(edited by Conncept.7638)

Constructive feedback on Conjures

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Posted by: ValarX.6729

ValarX.6729

An idea on how to bring Conjures back in line with the Elementalist direction.

Trait this so that people can opt out. When you cast a Conjure weapon, if the elemental attunement related to the conjure is not on cooldown, activate that elemental attunement (doesn’t count for overloads). Note that this is NOT when you pick up a weapon, just on the cast.

For clarification:
Conjure Flame Axe: Fire Attunement
Conjure Earth Shield: Earth Attunement
Conjure Frost Bow: Water Attunemnet
Conjure Lightning Hammer: Air Attunement
Conjust Firey Greatsword: Fire Attunement

Being in the right attunement usually means the best synergies with the weapon, activates all of the switching attunement bonuses, and saves a button press.