Hello forum people!
I’m Overlord Cosmic (Better known as Chancer) from the guild Judge [JDGE]. You may know this guild name from my co-officer and friend Osicat, creator of the ShatterCat guide for mesmers, If you are considering playing a Mesmer I highly recommend checking out his guide!
Shattercat guide: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat
Anyway to the point, I’m going to explain the build, gear and uses of my build and I am also interested in the points you may wish to raise so we can improve this spec to try and show how much of an effective spec a staff elementalist can be.
The spec itself I believe works best as a staff support spec but easily could be modified for Dagger/Dagger or Scepter/Dagger as a bunker style build.
The Traits
Ive chosen a fairly common build known by many elementalists but Im going to try and explain in detail why we pick what we do.
0/0/10/30/30
Link to build: http://gw2skills.net/editor/?fEEQFAWhImkbnx3gjDAkHvYCLjChUeMzO2A
The minor traits are utilized for support as can be seen through
Soothing Mist – This is free passive healing for anyone around you (Not sure if this counts as an AOE, so Im going to assume this is therefore only applies to 5 people) when I explain the gear you will understand how powerful this little minor trait becomes.
Healing Ripple – Now one thing I’ve noticed new elementalists doing is staying in one attunement, Something that an elementalist has to learn is that attunement dancing (Changing between attunements) is a major bonus considering the bonus’ they give, also the uptime of AOE’s and other skills means you never have to stop doing anything.
Lingering attunements – You will see where this +6 second attunement bonus will come in handy once I explain the major traits. To be brief +6 seconds of boon duration (Especially considering Regeneration and protection) is godly for a minor trait.
The Major Traits
#Earth Magic – Earths Embrace – I prefer this trait over the other 6 purely due to the survivability it adds to the build. Armor of earth whenever you reach 50% health? Yes please! This is a flatout 10 second stability and 10 second protection boon which is nothing to shrug about, this could be the difference between dying and living.
I would say you could swap this out for Obsidian Focus which gaining a significant toughness while channeling meteor shower or churning earth could be a life saver in certain situations.
#Water Magic – Aquamancer’s Alacrity A 20% reduction of Water magic skills is essential for those encounters that just seem to last a long time, the more healing and regeneration you can dish out, the higher chance of your parties survival! Need I explain more? (Plus throwing frozen ground around a lot really helps!)
#Water Magic – Cleansing Wave The removal of a condition on multiple allies during a fight can solve a lot of problems, When fleeing this could be removing cripples or immobilizations, or when you are fighting condition specced classed this can completely ruin there damage, especially when you will be attunement dancing a lot.
#Water Magic – Cleansing Water Again going off of the condition removal, giving regeneration to people when you are swapping to the water attunement or using healing rain on a large group means condition specced classes basically get the boot!
#Arcane Magic – Elemental Attunement I really only rate this for 3 of the 4 boons you can get, but that is enough reason to take it! When swapping to water, you get regeneration thats a flat out heal over time + condition removal due to the water traits. When swapping to air there is some free swiftness to keep you and your group highly mobile. Finally when swapping to earth – Protection, 33% damage reduction for you and all around you, can really make the fights a hell of a lot easier.
#Arcane Magic – Blasting Staff Well this trait speaks for itself, Larger Area of effect skills. All of a sudden you can cover your entire group with healing rain, cause burning to a larger amount of people, cripple more people using unsteady ground. Its a given whenever using a staff build.
#Arcane Magic – Evasive Arcana I like this trait due to that little added extra “Oomph” it adds to the equation in a fight, be that extra healing, a blind, a small aoe blast or churning earth, every little helps and no other arcane magic trait really speaks out to me as supportive.
Officer of [JDGE] – [EU] Gandara http://jdge.enjin.com/
Formerly [EU] Desolation
(edited by Chancer.3716)