Could S/D be used to hold points now?

Could S/D be used to hold points now?

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Posted by: Triflux.8027

Triflux.8027

With dragon tooth being point cast, its easier to cast it in your point and prevent people from coming in. Add on to that shatterstone buff (lol), do you think it might be a viable semi bunker build?

Could S/D be used to hold points now?

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Posted by: Wolfric.9380

Wolfric.9380

I would like more radius on shatterstone. I play some semi bunker S/F build and the ground target will help with tactics. Cast time is still long but its at least a bit buff to scepter. Still won´t change much.

Could S/D be used to hold points now?

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Posted by: MadRabbit.3179

MadRabbit.3179

It’s questionable. The problem with using S/F for full bunker is the sustain in water is subpar to D/D and even more subpar to Staff.

But the Earth attunement provides a lot of defensive utility that has a lot of synergy with the Earth trait line.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: BlackBeard.2873

BlackBeard.2873

S/D is as just about as good (maybe better, can’t tell yet) brawler as d/d ele. It has a lot of benefits, mostly centered on very high might stacking, as well as sharing lots of fury. Dragon’s tooth change helps, and the buff to sigil of air makes it worth considering over sigil of battle (you sometimes hit 25 might without battle, but it helps when under heavy pressure so you don’t need to prioritize blasting firefields as much).

It plays a little different to d/d, but the burst is enjoyable. The survivability is just about as good as d/d ele (a little better in 1v1’s due to blinds, a little worse in teamfights due to no shocking aura), and you have a little more group support via more healing (water trident heals + an extra cleanse) and might stacking/fury sharing.

Could S/D be used to hold points now?

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Posted by: Triflux.8027

Triflux.8027

S/D is as just about as good (maybe better, can’t tell yet) brawler as d/d ele. It has a lot of benefits, mostly centered on very high might stacking, as well as sharing lots of fury. Dragon’s tooth change helps, and the buff to sigil of air makes it worth considering over sigil of battle (you sometimes hit 25 might without battle, but it helps when under heavy pressure so you don’t need to prioritize blasting firefields as much).

It plays a little different to d/d, but the burst is enjoyable. The survivability is just about as good as d/d ele (a little better in 1v1’s due to blinds, a little worse in teamfights due to no shocking aura), and you have a little more group support via more healing (water trident heals + an extra cleanse) and might stacking/fury sharing.

I tried the new scepter yesterday, and I think the new dragon tooth makes us more viable against melee targets, it makes them want to dodge out of the AoE ring lest it hits them.

Healing seems to be better though, water #3 heals decently. And Signet of Restoration procs more because you tend to really spam skills on scepter, especially Air 1,2 and 3.

Autoattack is pathetic though..

I don’t know how you manage to maintain 25 stack of might though. Maybe with the pre post cleansing fire, but I don’t know how to do it now.

Could S/D be used to hold points now?

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Posted by: ReaperJr.5967

ReaperJr.5967

S/D is as just about as good (maybe better, can’t tell yet) brawler as d/d ele. It has a lot of benefits, mostly centered on very high might stacking, as well as sharing lots of fury. Dragon’s tooth change helps, and the buff to sigil of air makes it worth considering over sigil of battle (you sometimes hit 25 might without battle, but it helps when under heavy pressure so you don’t need to prioritize blasting firefields as much).

It plays a little different to d/d, but the burst is enjoyable. The survivability is just about as good as d/d ele (a little better in 1v1’s due to blinds, a little worse in teamfights due to no shocking aura), and you have a little more group support via more healing (water trident heals + an extra cleanse) and might stacking/fury sharing.

I’m sorry but.. Are you serious? We talking about the same s/d here? S/d is a gimmicky high burst build that’s one of the glassiest in game. It is nowhere near the level of d/d cele ele, 1v1 or teamfight wise. Try using it in high mmr ranked matches and watch yourself get destroyed.

S/f though, is different.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Could S/D be used to hold points now?

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Posted by: ReaperJr.5967

ReaperJr.5967

S/D is as just about as good (maybe better, can’t tell yet) brawler as d/d ele. It has a lot of benefits, mostly centered on very high might stacking, as well as sharing lots of fury. Dragon’s tooth change helps, and the buff to sigil of air makes it worth considering over sigil of battle (you sometimes hit 25 might without battle, but it helps when under heavy pressure so you don’t need to prioritize blasting firefields as much).

It plays a little different to d/d, but the burst is enjoyable. The survivability is just about as good as d/d ele (a little better in 1v1’s due to blinds, a little worse in teamfights due to no shocking aura), and you have a little more group support via more healing (water trident heals + an extra cleanse) and might stacking/fury sharing.

I tried the new scepter yesterday, and I think the new dragon tooth makes us more viable against melee targets, it makes them want to dodge out of the AoE ring lest it hits them.

Healing seems to be better though, water #3 heals decently. And Signet of Restoration procs more because you tend to really spam skills on scepter, especially Air 1,2 and 3.

Autoattack is pathetic though..

I don’t know how you manage to maintain 25 stack of might though. Maybe with the pre post cleansing fire, but I don’t know how to do it now.

Don’t worry, it’s not you. Even d/d eles cannot maintain 25 might post nerf.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Could S/D be used to hold points now?

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Posted by: BlackBeard.2873

BlackBeard.2873

S/D is as just about as good (maybe better, can’t tell yet) brawler as d/d ele. It has a lot of benefits, mostly centered on very high might stacking, as well as sharing lots of fury. Dragon’s tooth change helps, and the buff to sigil of air makes it worth considering over sigil of battle (you sometimes hit 25 might without battle, but it helps when under heavy pressure so you don’t need to prioritize blasting firefields as much).

It plays a little different to d/d, but the burst is enjoyable. The survivability is just about as good as d/d ele (a little better in 1v1’s due to blinds, a little worse in teamfights due to no shocking aura), and you have a little more group support via more healing (water trident heals + an extra cleanse) and might stacking/fury sharing.

I’m sorry but.. Are you serious? We talking about the same s/d here? S/d is a gimmicky high burst build that’s one of the glassiest in game. It is nowhere near the level of d/d cele ele, 1v1 or teamfight wise. Try using it in high mmr ranked matches and watch yourself get destroyed.

S/f though, is different.

Yea, different build. S/D cele ele (fire/water/arcana)

Build link: http://gw2skills.net/editor/?vFAQJArYhcMoxhFOwzB8RMQAYUW4IEFiCQAYAUXykYZA-TJBFwAl2fYxJAAaZAAPAAA

S/D burst ele isn’t a thing, it just dies.

How to maintain 25 might:

Dragon’s tooth—>ring of fire—>phoenix (land in ring)—>earth dodge—>earthquake (if applicable)—>Churning earth (if its a tanky opponent that does no damage and you want the might/hope they are bad enough not to dodge).

After 2 rotations you can get up to 25 might. If you know earth blasts are on CD, you can even cast another dragon’s tooth. You have all that time thanks to Persisting Flames, and are also sharing tons of might with your whole team.

(edited by BlackBeard.2873)

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Posted by: ReaperJr.5967

ReaperJr.5967

Ah my bad. I automatically assume burst when someone mentions s/d. Haven’t tried celestial s/d, but it sounds interesting. Will try it out soon.

Edit: urgh, earthquake. No wonder. Does anyone even use that in rotations nowadays? :/

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

(edited by ReaperJr.5967)