Counter a D/d bunker ele build
No need to counter/outplay, just go the easy route and whine on forums
And there is only one thing we say to Death: ‘Not today’.
I don’t personally understand the complaints — I play a warrior/necro/ele, but let me clear up something really quick:
- If I spec and gear to be a bunker, chances are that 1v1 you aren’t going to kill me.. a good player can force me to retreat far faster than a bad one, but to kill me requires some pretty amazing play — he’s got to chill me as I come out of water, and then land that CC when I try to RTL away. They need good burst, but the brains to know when to use it. Admittedly the cards are stacked in my favor OF LIVING, but good players have gotten me before and it’s always, honestly, really cool to watch them just dissect the build like they do and take me apart.
- Chances are I can be really annoying in hotjoin against 2v, 3v, and even 4v1, and tralalala away when things look dire. Note that hotjoin is required, because against those players there is very little coordination and thought, and each player is independently doing his/her 1v1 rotations, and against that sort of play I can be extremely resilient.
- I am not going to kill you, ever, as a bunker. I have literally come across afk players in hotjoins that either come back, or their team sees me attacking, after beating on them for a few seconds. It’s hilarious. People need to understand that damage as a bunker is that bad.
In my opinion, a bunkering ele is no more of a threat than a bunkering necro or guardian in terms of spvp play and the ability to sit on a point and buy time — the real difference is that a bunkered ele is the equal to glass cannon thief or mesmer in that these builds/classes do better than they should in the hands of a bad player, but good players can really work some magic with them.
idk, I’ve never had much of a problem with them on my mes or my guard. Pack a few stun breaks and dodge out of the aoe.
They are the most boring and predictable prof to fight, imo.
I don’t personally understand the complaints — I play a warrior/necro/ele, but let me clear up something really quick:
- If I spec and gear to be a bunker, chances are that 1v1 you aren’t going to kill me.. a good player can force me to retreat far faster than a bad one, but to kill me requires some pretty amazing play — he’s got to chill me as I come out of water, and then land that CC when I try to RTL away. They need good burst, but the brains to know when to use it. Admittedly the cards are stacked in my favor OF LIVING, but good players have gotten me before and it’s always, honestly, really cool to watch them just dissect the build like they do and take me apart.
- Chances are I can be really annoying in hotjoin against 2v, 3v, and even 4v1, and tralalala away when things look dire. Note that hotjoin is required, because against those players there is very little coordination and thought, and each player is independently doing his/her 1v1 rotations, and against that sort of play I can be extremely resilient.
- I am not going to kill you, ever, as a bunker. I have literally come across afk players in hotjoins that either come back, or their team sees me attacking, after beating on them for a few seconds. It’s hilarious. People need to understand that damage as a bunker is that bad.
In my opinion, a bunkering ele is no more of a threat than a bunkering necro or guardian in terms of spvp play and the ability to sit on a point and buy time — the real difference is that a bunkered ele is the equal to glass cannon thief or mesmer in that these builds/classes do better than they should in the hands of a bad player, but good players can really work some magic with them.
Do you play in tournaments?
Do you play in tournaments?
I do, but the only thing this changes is the skill of the player and quality of teamwork.