minor adept tier; Empowering Flame
Gain [flat 150 at 80lv]power when attuned to Fire.
Gain [1% of max power]power when under effect of burning condition.
major adept tier; Burning Fire
Use cleansing fire when under 3 conditions.
Cleansing fire now have additional changes:
- apply 1 burning stack to self for 3s,
- grant retalitation to self for 3s.
major adept tier; Burning Precision
Criticals have [25%]chance to apply burning for 2,5s. Cd 5s.
Burning duration increase 15%.
5% increased critical hit chance when under effect of burning condition.
5% increased critical hit chance torward enemies affected by burning condition.
major adept tier; Burning Fiend
Criticals have [75%]chance to apply 3burning stacks for 0,25s. Cd 8s.
Burning dmg increased by 7,5%.
minor master tier; Sunspot
Gain fire aura when attune to fire. Only in combat.
there also suggestion to rework Fire Aura to:
Fire Aura;
initialy grant burning bolt for 4s,
grant one might stacks for 4s every 1s.
major master tier: Power Overhelming
Gain condition dmg based on power.
All your Fire Fields at last thicks apply 1s of cripple to enemies.
major master tier: Lava’s Flooding
Gain 1,5s of quickness when under effect of burning (25s).
major master tier: Pyromancer’s Training
Deal more dmg when attuned to fire. Reduces recharge on all fire weapon skills.
minor grandmaster tier: One with Fire
deal more dmg to burning foes.
condition dmg from burning you receive is decreased by 15%
Heal for 7,5% of burning dmg you deal.
major grandmaster tier: Magma’s Link
Grant Fire Aura when you gain Magnetic Aura.
Apply blind at location to foes at last thick of Fire Aura. 8s cd.
Apply weakness at location to foes at end of Magnetic Aura. 16s cd.
major grandmaster tier: Persisting Flames
Executing blast finishers at fire fields grants fury. Fire Fields last longer. Create lava font when you go down.
major grandmaster tier: Pyromancer’s Puissance
Each skill you use attuned to Fire you gain 2might stacks for 3s. (cd 2s.)
Every 1st skill you use attuned to Fire you apply stack of posion for 4s (cd 40s.).
So I will make few comments:
there is a lot of % for increase in condition dmg, dmg in both cases you receive and you deal, there is healing based burning dmg you deal, there is crit increase in case of you being under burning and in case when enemy is under burning or for increase duration of burning or its dmg.
With so many % building can be a bit tiring, so its a bit negative, but I tried to make all of them somehow work.
So I will try to analyze what I wrote here:
I made Burning Fire a little double edge. Precisely that trait makes Cleansing Fire apply self burning. For sake of granting retalitation and to make others trait to synergy on that double edge a bit.
Burning Precision now is about longer burn +0,5s basicaly from that trait, but its have only 25% chance on crit to appear. The purpose was to increase burn from that trait, so I shaved 5% from burning duration increase. I can sense some contrary in decreasing chances to appear burn of crit, but I somehow think its ok here in that way. Added 5% crit hit increase against burning foes and next 5% when you under burn.
Burning Fiend its a trait for condi bomb, have high chance to burn proc on crit, but long cd. 3stack of burning, but for very short duration. Further more that trait have 7,5% burn dmg increase. I think those two traits compete. No. Rather I created for sake of choose between two direction; long condi or short high. I don’t know if I did it correctly.
Sunspot have only fire aura grant in combat and I allowed self to change that aura too.
Burning bolt on intial to next attack and very short might pulsar. At 4th second its a peak when its reach 4might stacks.
Power Overhelming why I added that cripple at last thick of fire fields to trait that increase condi dmg based on power? Seriously I can’t give you any reason why it will help damaging condies other that covering them with so short cripple, but I would suggest it again and again.
Lava’s Flooding gain quickness when you burn its somehow thematicaly suits there. I link burning with speed since gw1 when you set you burn to move faster-was it burning speed or something. Quickenss is speed increase, but in casting not in movement. Even so its suits me better there that swiftness and superspeed.
One with Fire oh its all about burning, but in every face it could be: more dmg vs burning foes, less condi dmg from burn you would receive and heal for based on your burn do to enemies.
Magma’s Link why fire aura on magnetic not other side or both? thematicaly somehow I went that way: magma is inside, so under earth and when its come out its called lava. So firstly earth and then earthlings can enjoy fire. I could be all in other way like with egg and chicken, but don’t extend that plot. Last thick of fire aura give aoe blind at location, 8s cd is especialy for fact that now auras last kitten you actualy would need to take attention to not waste of you blind from that source. Secondly While magnetic aura ends its pulse weakness – why not blind also? its not about hit earth and its weakness you cuz its though and its not about fire will blind you even if themticaly suits. Its becouse of magnetic aura mechanic. Its reflect projectiles so enemies already close distance at you and you was getting hits, so blind that cover one hit when its end is just too small to justify that easy counter. That is why there I put weakness.
Pyromancer’s Puissance give short duration 2might stacks. In setup 2might stacks for 3s every 2s its make while in fire 2s of 2stacks from that source and on third second 4 might stack. So constant is 2stacks and peak in 3th s. is 4stacks. Additionaly I added 1st attack while attuned to fire apply 4s of posion on very long cd 40s. Its additional pressure and its here, becouse of few reasons: dealing dmg have its major counter which is healing that enemy do and its trait that give esspecialy not signifact, but rise of power. Secondly might grants also condi dmg, so posion get synergy from that. Most of all its next dmg dealing condition that somehow would suit there. Puissance word is so close to toxicity. Somehow I link fire and posion and somehow that name Pyromancer’s Puissance is in perfect place. Confusion and torment didn’t suit there. And even if it can’t compete with sigil of doom I something I decided to suggest.