Criticize my glass cannon build please!
The build is great for glass cannon staff. Sigil of force is awesome too but I’m sure you would love sigil of fire on your staff more for more aeo burst.
20 points in Arcana is a must (mainly for Blasting Staff) but I prefer Elemental Attunement instead of Renewing Stamina. You loose vigor but gain offensive and defensive boons. It’s up to you though, if you can handle less Endurance it’s worth a try.
I don’t like 30 points in Air. 30 points in Fire instead should work much better. Here is the difference:
Air:
- Precision +100 (ok but your Critical Chance is already pretty high)
- Critical Damage +10% (always nice)
- Weak Spot (really bad trait)
- Air Training (ok although I don’t think Air deals that much damage if you use a staff)
Fire:
- Power +100 (always good)
- Condition Duration +10% (extremely strong for both offense and defense)
- Burning Rage (basically perma +5% damage in zerg fights)
- Persisting Flames (really high fury uptime and more Lava Font damage)
or - Pyromancer’s Puissance (good if you don’t have enough Might stacks during a fight)
Playing around with Arcane Lightning + Arcane Blast is also worth a try. Depending on your Critical Chance this can increase the damage output a lot. You will lose some Critical Chance and Burning damage though (which isn’t as big of a deal in zergs).
Glyph of Elemental Harmony is another skill I would suggest.
The gear looks good to me. Try Superior Sigil of Bloodlust if you don’t die.
Check if there is better food after changing your build. I like effect X after a kill a lot. There are other good alternatives if you don’t kill your opponents fast enough.