Legion of Anvil Rock [XXIV] – Anvil Rock
Critique this PvP Build (anti-CC D/D)
Legion of Anvil Rock [XXIV] – Anvil Rock
for personal preference i would go with sceptre main hand, higher bleed stacked from the first skill with added range. you are also capable of doing everything you mentioned as you didn’t specifically state a skill you would use on main hand
don’t use tornado. don’t. you’re a slow moving, easy to hit from range target, and you won’t hit for much damage since you didn’t spec towards direct damage. you can also be turned into a moa during the transformation. get the elemental instead
I asked the question about speed stuff stacking and also did a little testing myself and as far as I know, only the fastest speed buff matters. If you take Windborne Dagger, then the 5 points in Air is useless because you still only go 115% speed. If you take the air trait that gives you up to 25% speed after spending time in air, then you just get 125% and nothing more. Swiftness does 33% but that doesn’t stack with the 125% so your total speed with swiftness is still just 133%.
for personal preference i would go with sceptre main hand, higher bleed stacked from the first skill with added range. you are also capable of doing everything you mentioned as you didn’t specifically state a skill you would use on main hand
don’t use tornado. don’t. you’re a slow moving, easy to hit from range target, and you won’t hit for much damage since you didn’t spec towards direct damage. you can also be turned into a moa during the transformation. get the elemental instead
Good point on Sceptre, i’ll have to consider it, however I really really like Burning speed w/ the dagger mainhand, and although the bleed is better w/ the sceptre (i.e., stone shards) I find it harder to get a lot of stone shards auto-attacks off and sorta prefer ring of earth/impale to get two quick bleeds up while they’re knocked down. Also, windborne dagger only works with the mainhand, and I like the 15% passive speed buff for everyday kiting. Rock barrier is nice however, so i’ll consider it.
Regarding the tornado, yeah, it’s pretty bad, but I find my elementals just get dropped fast too and really don’t contribute much to the fight. Ele really doesn’t have a worthwhile Elite skill imo, it’s a shame.
Legion of Anvil Rock [XXIV] – Anvil Rock
(edited by Bsquared.3421)
I asked the question about speed stuff stacking and also did a little testing myself and as far as I know, only the fastest speed buff matters. If you take Windborne Dagger, then the 5 points in Air is useless because you still only go 115% speed. If you take the air trait that gives you up to 25% speed after spending time in air, then you just get 125% and nothing more. Swiftness does 33% but that doesn’t stack with the 125% so your total speed with swiftness is still just 133%.
Good to know, so I’ll skip the 5 pts in air and probably dump them into earth for added toughness, condition dmg, and geomancer’s freedom or serrated stones (since the goal is to bleed stack). Serrated stones might be preferable since I have so many condition cleansers, the reduced CC time won’t be as useful (but 20% extra bleed duration is a lot of extra dmg potentially).
Legion of Anvil Rock [XXIV] – Anvil Rock
Lets see…
- Wouldn’t take 30points in arcana. You haven’t got releavant combo fields with d/d (only fire), so you don’t really need the extra blast finishers. Also I don’t think you need 15% speed with dagger, since you will have a high swiftness uptime. If you move the points to air you get 10% speed instead, that means 5% less than with arcane, but imo precision and critdmg is better than boonduration and attunement recharge when running d/d
- I’d get at least 10points in Air (Auras grant fury+swiftness or shorter cd on heal… both really strong traits for d/d)
- I also like 30points in Water with tripple cantrips. You can trait shorter cantrip cd + cantrips give vigor and regen + regen removes conditions. That adds an additional conditionremove to all your cantrips + extra heal + vigor… pretty strong imo.
Also cantrip mastery doesn’t work for mistform, its bugged for some reason and still goes on full cd :/
Also cantrip mastery doesn’t work for mistform, its bugged for some reason and still goes on full cd :/
well that blows. Although this HAS to be a bug and will get fixed eventually, hopefully soon.
Thanks for the feedback otherwise, 30 pts in water is intriguing for condition clears on regen, which trigger on all cantrips and on attuning to water. That gives a lot of clear/regen procs, possibly too many to pass up.
Although I love evasive arcana, not necessarily because of the blast finishers but moreso due to the free extra dmg on all your dodge rolls. Churning Earth —> dodge roll (w/ churning earth) is a LOT of bleeding
Legion of Anvil Rock [XXIV] – Anvil Rock