So I’ve not seen a bugs thread in a while, and we certainly still have enough bugs. One that particularly annoys me a at the moment:
- ‘wasting’ of downed skill #2
Our downed #2 is Vapor Form, one of the few downed skills that effectively prevents stomps (at least for the three-second duration of the skill, often longer). It has no cast time- this is very useful, as it means there’s no wind-up for people to see and dodge/block/stability/rupt like some other classes have.
In some previous patch (I think about this time last year, maybe earlier), a 1-second delay was put on the downed #2 skills so that they wouldn’t accidentally trigger if a player went down suddenly while in combat – #1 skills have no cooldown so aren’t really an issue, and #3/#4 both have initial cooldowns anyway. This delay doesn’t work for the instant-cast Vapor Form; it’s very easy, if already casting a #2 skill, to pop VF immediately upon getting downed. The delay is still there after that instant – if you don’t pop it immediately, the skill is locked out until that 1s has passed – but for some reason it’s not effective for a moment upon taking lethal damage.
I guess I’ll try to keep OP updated with a list of these? At least it (finally) won’t contain Lingering Elements – the trait still sucks, the Adept Minors still suck, but they at least work now and we’ve had a dev response saying that it’s never going to apply to actually useful ‘while attuned’ traits.