Current zerk d/d builds?

Current zerk d/d builds?

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Posted by: Justin.5231

Justin.5231

Hi, I am wondering if there are any current burst d/d builds for an ele in WvW? I’ve tried looking for some and on YouTube they all seem to be using the:
0
0
10
30
30

build with mostly PTV armor. They do decent damage and have good HP amounts so is this just what everyone runs now? I’m new to ele so I’m not sure if it is better than having a full zerk and power ele that can possible go down fast..

I’ve been working on my staff ele for WvW heals with a guild group and have it fully geared with PTV and clerics.

Current zerk d/d builds?

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Posted by: Myst.5783

Myst.5783

PVT with scholar runes.

Crit damage acessiories.

0/30/0/20/20
or
0/30/0/10/30

Probably not optimal, but its what I’ve been using.

Works with S/D too.

Currently playing: Mesmer/Ele/Theif
JQ

(edited by Myst.5783)

Current zerk d/d builds?

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Posted by: dreztina.4820

dreztina.4820

Strongest build I’ve found that still has damage is 0/15/10/15/30.

Air 1, Earth 6, Water 5, Arc 5, 6, 11

Armor is a mix of pvt and knight’s. Jewelry is ascended zerk except knight’s accessories with ruby jewels. Mix of ruby/beryl jewels socketed in the armor. Weapons are pvt with Hydromancy and Force.

I end up with about 15.6k health, 2.5k armor, 3k power, 60% crit chance with fury, 63% crit damage.

Utils are ether renewal, armor of earth, arcane wave, lightning flash, avatar of melandru (stomps). Food is precision wrench and steal health on crit (adds both damage and survivability).

I don’t hit as hard as I used to, but my damage is still reasonable and my survivability is acceptable.

Out of Attunement – D/D Ele
Maguuma

Current zerk d/d builds?

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Posted by: Amadeus.7980

Amadeus.7980

Current zerk d/d builds?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

@ Amadeus: The sigils in your build will bugger each other’s cooldowns. Drop sigil of rage for force/accuracy/bloodlust/stamina/restoration/etc (something with a permanent effect or no cooldown). All sigil cooldowns cause a global cooldown on any others, if that makes sense.

@ OP: The thing about zerker armor is that it’s the least efficient way to get critical damage. Point for point it costs over 50% more than traits, weapons, runes; and over double what you get from trinket upgrades.

This is about as glassy as I like to go on elementalist:
http://gw2skills.net/editor/?fEAQJAoYhEmKbzR4wjEAEFpgyoQHiHW0gElCzA-jUzA4LQMGAJCkKAk9ESTgSj9hioxqXwUmJVfGZtLg7Iq+DlZhAGtFA-w
Fresh air would be a decent choice for this build, but I put tempest defense because this build’s burst combo is deadly against players who think “hey look at that ele charging his churning earth, I’ll go hit him with an interrupt….”. Armor of Earth for the stability>start churn>swap air>shocking aura>swap water>frost aura>churn hits (if the stars align correctly) for over 10k due to all damage bonuses from traits.

I usually use more defensive traits such as Earth’s Embrace, Soothing Disruption and Cleansing Wave; as well as different foods but the basic build remains the same.

Hats off to all the ones who stood before me, and taught a fool to ride.