D/D Balanced Dungeon Build

D/D Balanced Dungeon Build

in Elementalist

Posted by: Cealest.3605

Cealest.3605

Welcome!

Do you want to be a successful melee range elementalist in the rough and tough world of explorable dungeons? Do you enjoy getting in the enemy’s face with colorful explosions dealing lots of damage but don’t enjoy being eaten for lunch? Do you like looking like you have force fields of protection? All of this and more can be yours with this build!

The Build

So let’s run over the trait selection first.

10 Points in Fire
We take Burning Precision to make hitting with critical hits a little stronger by having a chance to apply burning. This helps keeping burning up even outside of fire attunement. This trait is more of a free trait and can be replaced with your “favorite” Tier 1 Fire trait.

20 Points in Fire
This one is a must. We take Fire’s Embrace so that when you activate a signet it gives you three seconds of Fiery Aura. You’ll understand why it is so necessary in a moment.

Hidden Option 10 Points in Air
If you really enjoy having the extra boons from Zephyr’s Boon, go ahead and take 10 points out of water and put the 10 points into air. You will lose some powerful healing and condition removal options but if this is more your playstyle then go for it!

10 Points in Earth
Another choice that we can not live without. When you activate an aura, you gain 3 seconds (plus any extra duration given from arcana) of protection. This ensures that almost every hit you take will have damage reduced by 33%!

10 Points in Water
If you are hit too hard and need to back off, now you can sit around and heal even faster! The 5 point trait Soothing Mist is party support and great for your own sustainability. The 10 point trait Cleansing Wave helps you and the whole team remove unhappy conditions keeping you up and runny for much longer!

10 Points in Arcana
I heard you like boons, so I picked this one up just for you. Elemental Attunement gives a boon every time you switch attunements, and good ones at that! Great for any build, and especially good in this one!

20 Points in Arcana
Let’s get Arcane Synergy for a free 25% endurance refill every time you use a signet! What a great trait, this allows you to roll much more often! This is even better once we get to our 30 point trait.

30 Points in Arcana
Creme de la creme, Evasive Arcana casts a nice spell at the end of our dodge rolls (which we need to use a lot!) Combine this with Arcane Synergy and you can actually use dodges to improve your DPS! Something really nice here is the free Cleansing Wave in water attunement, clearing an extra condition rolling. What a great trait!

What this means is every time you use a Signet, you gain Fiery Aura, Protection, and half a dodge! Every time you dodge, you deal damage or heal!

Next up, utilities and playstyle! Stay tuned folks!

(edited by Cealest.3605)

D/D Balanced Dungeon Build

in Elementalist

Posted by: Cealest.3605

Cealest.3605

Reserved for utilities and playstyle.

Edit: I’ve done this entire post two times now and lost it both times. Please be patient while I make the post once again.

(edited by Cealest.3605)