D/D Core Ele Roaming wvw [Video]

D/D Core Ele Roaming wvw [Video]

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Posted by: shinta.8906

shinta.8906

my biggest problem of core ele was for a long time to have no viable balance between offense and defense. stats looked good but realities face was different. if u chose to run more offensive to get the bursts right u missed out defense and vice versa.

a guildy brought me on the idea to think about the one unreliable stat that makes power builds mostly subpar to condibuilds and for me it is precision. u cant have enough of it to hit ur burning speed, grab and churning.
i started minimizing it and used daredevil rune + intelligence sigill and for once i feel crafty again and i’m still surprised about the synergy the arcane dodging, blink and bursts offers.

i wont add any gearstats as they are a highly personal preference in wvw depending on the role u fill out and position u are comfortable with.

D/D Core Ele Roaming wvw [Video]

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Posted by: Cecilia.5179

Cecilia.5179

Somebody had a lot of fun editing that intro.
D/D ele really is a shadow of its former self. Full melee, but not strong enough to go toe to toe with warrior. No anti projectile.
D/D has a terrible time approaching kiting builds. It has the worst gap closers in the game. Ride the Lightning requires a hit to have a reasonable cooldown (druid staff is better than rtl ever was on a 15s cooldown), it does not evade, it does not hit hard, it does not heal, to does not combo with fields, and it cannot go custom distances.
Magnetic leap is also awful, and personally, I think it should be replaced with a pull (not always reliable, but amazing while roaming in groups).
Something on offhand dagger needs to be buffed to deal with projectiles better. Evade on rtl would be great. Projectile destruction on ring of fire would be amazing.
At very least, improvements to rtl would make d/d more useful in WvW.

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D/D Core Ele Roaming wvw [Video]

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Posted by: shinta.8906

shinta.8906

d/d is a shadow of itself cause it outshined everything before the nerf. it was way out of line.

as i mentioned u need to keep ur role in mind if u run builds. i dont aim to be the 1v1 god cause i cant care less about 1v1 meta fotm faps as long as i can sustain them. in group situation everything becomes more equal anyway.

in roaming u have constantly situations you are outmanned or a collected force will hit u with their bursts – be it condi or power based. surviving those bursts of several shows me if a build is capeable or not. furthermore i judge a build by its use. dd pulled of has a very intimidating and irritating flashy style to it. so i use mine most of to establish chaos, baiting bursts and creating a new order that suits my group and not theirs. out of a chaotic situation there will be allways oportunities to get a burst done. its like bowling where u aim for the cones on the ground. other core dd’s in my guild have another philosophy behind their builds and they work for them aswell.

for your concerns magnetic leap is great since the new retarget option even better than rtl. its kinda like a second rtl where u cant get rooted and los will allways be ur best projectile neglection anyway. resetting rtl nerfs are about time tho yea.

(edited by shinta.8906)

D/D Core Ele Roaming wvw [Video]

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Posted by: Over.2137

Over.2137

This video really shows how pathetic and terribly useless dd ele is after Elite specs, nice effort anyway