D/D Dungeon Ele build

D/D Dungeon Ele build

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Posted by: Nekketsu.7084

Nekketsu.7084

I like to play D/D Ele, but I don’t know what build would be good for the dungeons. I need 2 variants – with and without stacking might (when in party is Phalanx Warrior I don’t need this). Thanks!

D/D Dungeon Ele build

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Posted by: MadRabbit.3179

MadRabbit.3179

Just use the 6/6/2 D/F fresh air build with D/D. With or without might stacking is kind of a moot point, because you will still be blasting your fire fields for the fury uptime even if you have a Phalanx Warrior.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

D/D Dungeon Ele build

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Posted by: Jerus.4350

Jerus.4350

I’d go with the same thing as normal D/F, with a modified rotation. Meaning 66200 or 66002 depending on dodges. Remember even if you don’t need more might you’ll still want to be blasting with persisting flames for fury, having a PS war will just make it not as crucial to optimize as your fury uptime is great with a few blasts.

IIRC the rotation was similar to the D/F as well, but with firegrab/ring of fire and ride the lightning rotated in when up. IIRC it worked out to less DPS than D/F though as well as less utility, just with more mobility with ride the lightning/updraft. I’d really suggest jsut going to D/F for the extra support, can always swap in offhand dagger for RTL during skips anyways.

D/D Dungeon Ele build

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Posted by: Sizer.5632

Sizer.5632

I’d go with the same thing as normal D/F, with a modified rotation. Meaning 66200 or 66002 depending on dodges. Remember even if you don’t need more might you’ll still want to be blasting with persisting flames for fury, having a PS war will just make it not as crucial to optimize as your fury uptime is great with a few blasts.

IIRC the rotation was similar to the D/F as well, but with firegrab/ring of fire and ride the lightning rotated in when up. IIRC it worked out to less DPS than D/F though as well as less utility, just with more mobility with ride the lightning/updraft. I’d really suggest jsut going to D/F for the extra support, can always swap in offhand dagger for RTL during skips anyways.

Just curious, when you say it worked out to less dps than d/f is that counting the extra blasts you get in d/f? Because with 25 stacks of might on both builds it seems like d/d would be just slightly higher from fire grab and rtl, because otherwise not much else changes.

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D/D Dungeon Ele build

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Posted by: Thaddeus.4891

Thaddeus.4891

In the situation where you have 25 stack of might anyway, then D/D will have a dps advantage.

There is 3 dps skills that will change from D/F to D/D.

- Ring of Fire over Flamewall : Coefficient of 1.24 over the 0.1 of Flamewall. Ring of Fire also have a lower cooldown.

- Earthquake over Magnetic Wave : Same coefficient, but a longer cooldown for Earthquake

- Fire Grab over Comet : Fire Grab can have a coefficient of 2.8 vs the coefficient of 0.79 for Comet.

So D/D will have more burst and more constant DPS. But not by much because those skills account for only a small portion of your rotation.

Thaddeauz [xQCx]- QC GUILD

D/D Dungeon Ele build

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Posted by: Jerus.4350

Jerus.4350

You don’t use flamewall during the D/F rotation though, well not the optimal one, it can be easier to get your blasts but it lowers your dps due to it’s low coefficient.

And D/F will also have one additional blast (Unless you’re worried about defiance issues, but soon that won’t matter) from comet as the second offhand dagger blast is dumb to use in combat.

I honestly can’t tell you why it’s less DPS, I just know Zelyhn ran the numbers when they adjusted stuff a while back and someone brought up the idea and pretty sure he said it was actually slightly lower DPS. While you have some higher damage attacks and what not there’s always other things to factor in, cast times, might, etc.

As for 25 stacks of might, you’ll only hit that with a strength sigil and str runes unless you have additional outside sources. I’ll usually bounce between like 22-25 if I’m executing it properly with my strength sigil/runes. The rotation alone is ~15 stacks with str runes.

Mainly though it’s not the damage that makes focus such a nice option, it’s the utility, you get invuln, projectile defense, and a chill all of which are great utility. Dagger you basically get more speed, larger fire field and I guess a small additional heal/cleanse (note magnetic wave is also a cleanse for 3 condis).