D/D Ele Vs Range
We have magnetic Aura on focus and staff not to mention swirling winds on focus which out right blocks range for a pretty long period of time. Eles actually have one of the best defenses against range. I think only Mesmer beats them out.
This sounds more like lack of skill on your part.
D/D ele is very susceptible to being kited in 1v1 situations, especially b/c many builds just have to dodge RtL and you can no longer close the gap for the rest of the fight.
Your best bet is to play s/d which will gladly sit at range and apply tons of pressure, then just blink in to finish the job.
To be honest, d/d ele is pretty bad right now.
Swapping to Scepter/d is not an option for my build.
Staff? really who uses staff when not in zerg/group fighting?
D/D has NOTHING to protect itself from Range attacks. Ride The Lightening is easily dodged and thus given an insane cool down and then not useable for the rest of the fight so that can’t be counted on. Burning Speed is rather low distance as well.
Focus does NOT have Magnetic Aura and most of the skills on it are terrible anyway. Focus itself is a TERRIBLE weapon choice for most builds, the same goes for mine.
Yeah because D/D which i specifically stated is what i was using having NO counter to ranged attacks is my fault….What ever you say.
Its strange that the ranged weapons get access to something that Melee only weapon set really should have – counter for range builds.
(edited by ArmageddonAsh.6430)
Again classes playing in-and-out playstyle like thief(every builds) and clone kill/steath mesmer ,very impossible to counter with ele right now ,when you burst them hard (d/d ,s/d still the same),50% ,30% ,nearly down ,all they need is steath ,recover ,and repeat what they just do .
Do you have a lot of swiftness? What I do is lure them to a tree because they can’t hit through trees but you can. Utilize moments they are forced to dodge to close gaps. Pistol is honestly a one trick pony 1v1 weapon. Bring a friend?
Bad Elementalist
Do you have a lot of swiftness? What I do is lure them to a tree because they can’t hit through trees but you can. Utilize moments they are forced to dodge to close gaps. Pistol is honestly a one trick pony 1v1 weapon. Bring a friend?
So choices when it comes to range…
1) Find trees.
2) Bring friends.
Really THAT is our option? What does this say about D/D. We need to be given a way to counter ranged attacks. Ride the Lightening is near useless as it is easily dodged and then we have very little we can do.
We Ride The Lightening to them. They dodge put it on 40 second cool down and then stealth and move to range. They come out spamming the attack. Switch to Fire use Burning Speed. They see it not near enough to be a threat so no need to do anything just continue spamming attacks.
You could Immobilize them, but that is short duration and can be removed. They can then even allow it to run out continue to attack and then stealth and move back to range when you get in range.
I dont quite understand that the weaponset that is at most risk against range is the weaponset that has NO way to counter range…
Sounds like to me you need more practice with your mainhand dagger skills. Between Ring of Earth, EA earth dodge, hydromancy sigil and frost burst you should have no problem sticking to targets.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Sounds like to me you need more practice with your mainhand dagger skills. Between Ring of Earth, EA earth dodge, hydromancy sigil and frost burst you should have no problem sticking to targets.
Did you not read. The moment i got close they stealthed and moved away. I could not get close enough to use anything. I used everything i could to get close to him. Every time i got close he just stealthed up and moved to range again.
Hydromancy would have no affect if you cant actually get close and stay close enough to swap attunement and same goes for Frozen Burst and Ring of Earth…
Mmmmmm, didn’t see that it also reflected projectiles. Not too bad for a 25second cool down. Shame its on Focus.
If you can’t get close to a P/P thief who has limited stealth through utilties. . . troll thread? I don’t believe armageddonAsh because his story doesn’t make sense.
edit: everyone below this line is posting in a troll™ thread.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
(edited by sorrychief.2563)
If you can’t get close to a P/P thief who has limited stealth through utilties. . . troll thread? I don’t believe armageddonAsh because his story doesn’t make sense.
edit: everyone below this line is posting in a troll™ thread.
This isnt a troll thread. I think they had the Stealth heal as well as that roll back utility and something else. How it started. He started out spamming Unload. I used Ride The Lightening, he dodged with ease. Then moved away. Continued spamming Unload, Then went into stealth and used the Stealth version which gave me 6stacks of bleeding.
This is pretty much it. Every time i got close they stealthed, or evaded back away meaning that i am not in range to deal any damage at all. I tried everything. Knocked him down and he vanished. Immobilized them and it wasnt enough. Got close managed to get a few attacks before they managed to disappear
With D/F I find P/D thieves easy to deal with. With D/D you have burning speed, magnetic grasp and Rtl to close the gap. Frost burst, earthquake, and updraft to disable them a bit to keep them in range. I am starting to think it maybe your spec, if you were outplayed this badly.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
With D/F I find P/D thieves easy to deal with. With D/D you have burning speed, magnetic grasp and Rtl to close the gap. Frost burst, earthquake, and updraft to disable them a bit to keep them in range. I am starting to think it maybe your spec, if you were outplayed this badly.
As i said. The moment i sued Ride The Lightening he dodged it meaning that it was on cool down for the rest of the fight. The moment after he evaded back gaining more ground.
I used Magnetic Grasp and Burning Speed. Neither were enough to keep him in range long enough to do anything meaningful. Got him down to about 60% health at which point he stealthed up. went back to range and repeated spamming the same attacks.
Not much that could be done against someone who has better ways to stay at range. Maybe i would have stood a better chance with a different weapon set but thats not really the point, the point being the ONLY weapon combo that is 100% melee has no way to counter builds that can still easily stay at range.
Yes, D/D Ele can fight ranged builds… Sometimes…
Not every single build in the game should be able to counter ever other build… That’s just not how things work in this game (or any well-made PvP game)
The metric to measure whether a class or build needs work (either nerf or buff) is how many different classes and/or builds are able/unable to deal with it… This is not a game of Rock Rock Rock…. It’s a very complex game of Rock Paper Scissors… Not everything can beat everything else in every situation..
As for the comment about using the landscape… Yes, ALL good pvp players know that the terrain is as much a part of the battle as the opponents involved in the battle (just like in real life)
This is not a dueling MMO, meaning there will ALWAYS be some class or build that can beat the one you’re playing…. That’s just how things work in a well made and extremely deep character building game.
-=Zan=-
while i agree that not every build should be able to counter every other build. It makes it near impossible to fight these kind of builds when you have no defense against them. Something like projectile reflection on D/D would make it a little easier for us to stand a chance. The same can be said against the constantly evading Short Bow Thief. All they do is spam attacks and then evade back several times to get back out of range.
Thief being the hardest one, sure Ranger has that knock back but they can’t really keep you at range as easily. Just seems for everything that i could do and that i did P/P had an easy and quick counter.
Agreed, it is near impossible to fight heavy ranged damage builds as a D/D Ele… Which is why you shouldn’t.
Again – Not every build for every class should be able to beat every other build of every other class… That is just not a realistic expectation…
Specific class builds are SUPPOSED to be counters to other class builds (and p/p thief is a very good counter to d/d ele) That doesn’t show a problem, quite the contrary, the fact that classes can build in ways that counter other builds shows success in development and balance.
Part of being good at pvp is learning which fights you simply can not win.
Agreed, it is near impossible to fight heavy ranged damage builds as a D/D Ele… Which is why you shouldn’t.
Again – Not every build for every class should be able to beat every other build of every other class… That is just not a realistic expectation…
Specific class builds are SUPPOSED to be counters to other class builds (and p/p thief is a very good counter to d/d ele) That doesn’t show a problem, quite the contrary, the fact that classes can build in ways that counter other builds shows success in development and balance.
Part of being good at pvp is learning which fights you simply can not win.
If that is the case – what does D/D ele counter? From my experience – Nothing.
Ranged damage (especially combined with condi) is not surprisingly a natural counter to a range-locked d/d ele. Any thief (or sometimes mesmer) running these types of weapons/builds and worth their salt will be able to kite you effectively, and no amount of cripple, immobilize, or knock down can shut them down. While I understand it’s incredibly frustrating as a d/d ele, I’m not entirely convinced it’s unfair.
At this point, I’ve adopted the temporary mantra “We’ll see how things are after the Feature Pack.” My hopes are high but, realistically, ranged condi may always be something that d/d struggles with.
(edited by Elestian.6134)
Did you end up dieing in this fight or was it just a stalemate? P/P has fairly low access to stealth so I’m not sure how he was stealthing every time you got close.
I also noticed that you seemed upset about 6 stacks of bleed, what D/D spec are you running? Without many cover condis that bleed should be almost instantly cleansable for most D/D eles. Anyways, bit more info required.
The Bleeding was no problem at all, the high direct damage. Constant Cripple and insane amount of Immobilize was the problem. All i know is he had Dual Pistols (possibly on both sets) and i constantly had Bleeding and Cripple on me, removed it and would instantly get it again. The high stacks of Vul i had didnt help either.
Yeah, the Bleeds were instantly removed. Then reapplied. I pretty much had Vul, Bleeding and Cripple on me constantly, no matter how many times i went Water to remove them all it didnt help with in seconds i will have them again. You can only do so much removal before you see it is pointless. Every time i removed within seconds i would have them all back on again. No idea what his build was other than low damaging, high duration conditions. High direct damage and crits