(edited by Dragoonity.9387)
D/D Elementalist Build
Not sure if your trying to troll but you have both Inscription, and Elemental Surge with no glyphs or arcane abilities… Oh wait you have glyph heal… wut… um celestial just roll signet, everytime… Either way drop Inscription for either of the other two traits…
I wont try to convince you meta build is better, but its basically meta with less chance to live and more chance to burn (air over water… dead ele is a useless ele)
The funny thing is that I’m not even trying to troll. I’m just curious if this build could somewhat work.
Here is the new build with a little modification, switching air to water for the trait: http://gw2skills.net/editor/?vFAQJAoYhUMoxhdOwyB8RMIAYUXYJUFiAQB4BUbymYaA-TJhAwAw2fgzJAAwDAQcZAA
BTW, what runes would be helpful?
Condition ele? It starts a 1500 condition damage and begins to be good at 1700 ….
Water offers the least for condi builds. Its just survival, which is of course strong.
For condi damage you use fire/earth most. Specing earth helps a lot here.
I would go F/E/X for condi builds, and not full celestial.
Okay Wolfric, I’ll change the water trait that of the earth trait instead.
If not going for full Celestial, then would you prefer that it goes Carrion instead with the Carrion Amulet?
Here is the newest post for the build, disregard the other two: http://gw2skills.net/editor/?vFAQJAoYhUMoxhdOwyB8RMIAYRAoA8AmYwO4GWbymYaA-TJhAwAw2fgzJAYcZAAPAAA
Okay Wolfric, I’ll change the water trait that of the earth trait instead.
If not going for full Celestial, then would you prefer that it goes Carrion instead with the Carrion Amulet?
Here is the newest post for the build, disregard the other two: http://gw2skills.net/editor/?vFAQJAoYhUMoxhdOwyB8RMIAYRAoA8AmYwO4GWbymYaA-TJhAwAw2fgzJAYcZAAPAAA
You have several traits that proc on crit, giving enemy conditions. However with carrion you will barely be critting. Therefore I’dd suggest you either way take rabid, or find a way to gain fury or a bit more precision
PS. Taking rabid would also result in more condi damage because earth trait give 10% of toughness to condi
Next to that your build doesnt have condi removal, and you will be dead quickly because of that. Personally I would swap out arcane for water, but not sure since alot people seem to take arcane as mandatory in builds. I dunno, never liked arcane personally.
(edited by The V.8759)
Thanks, The V. I’ll take that into consideration with switching over to the rabid amulet instead.
Here’s the build with the rabid amulet in it: http://gw2skills.net/editor/?vFAQJAoYhUMoxhdOwyB8RMIAYRAoA8AmYwO4GWbymYaA-TJhAwAw2fgzJAgcZAAPAAA
btw, what are good sigil and runes for a condition build for elementalist?
I also run rabid for condi. Earth sigil is good. There are some options how to build it.
I prefer focus on that, but ring of fire is very strong. Baltarsar is OK but you do more then burn. Nightmare or undead are my prefered runes.
Also your need dodges. There is low regen and no vigor but arcane evasion. So i would use the classic energy sigil.
Signets add great here. Earth as a catcher. Fire for burn. Both long range option you lack and keep oponents in combat.
You might miss the flash but FSG pulled out at the right moment is a killer.
http://gw2skills.net/editor/?vFAQJAodhcMoxhlNwvB8RMIAYRAoAUEnYwOoIUbymYaA-TJRFwAAOBAK3fIaZAFPAAA
Beware of necromancers, and condi mesmers. You are weak against them.
An the low HP make me worry …. You need to be good :-).
(edited by Wolfric.9380)
@Wolfric I like the build that you came up with but switching the focus to that of the dagger would be useful. As well as using Mist form since you can take down the enemy without being interrupted. As you Lightning flash, I still see it as essential but RTL would work as the main escape for the class so I could change that to the signet of fire.
Since the build does not have anything to deal with condi or regen, would it be wise to take out Arcane for water in the specialization?
Manny options … I test a lot what is the best spec added to fire and earth.
Air has baseline speed + a cover condition throug vul proc. Also furry + swiftness on auras. Furry is very helpful in this rabid build. Also tempest defence is there or go glyphs.
Water: You use cantrips. It adds greatly to your survival. But i felt a great damage lack. The whole condi build has low overal damage and it hurts to further reduce it.
I had the best experience with arcane. I did not test PvP. I am a WvW roamer, an so i can adapt my stats better. I use a mix of rabid, dire/rabid trinkets and a piece of rampager. This means i run with 15k life, 3k armor in earth, holding 45-50% crit chance and maximum condi damage using undead rune.
I think in a PvP build the loss of HP is a noticable drawback.
Nightmare seems a better choice in PvP then undead. Also you can use Lich rune but that costs damage.
The low health an condi cleanse is the deadly part. Any condi build takes you appart, but its quite deadly against zerker.
Thats why focus is great in this. Strong missile defence, another condi remover (earth 4) + 4s invul trough obsidian flesh. The low HP cry for a bit more defence :-).
For me magnetic wave is the greates ele spell. I even did run geomancers training for a while but again to much damage loss :-(.
If you like D/D its like this.
http://gw2skills.net/editor/?vFAQJAoYnMIC9Mg1NAOOA8RgBBALCAFgi4ED2BJxaT2EPDA-TJRFABAcCAUa/hoKDk8DAAA
This is a D/D condi ele. You have two stunbreakers on the toolbar. Speed with air sigil.
Two blast finishers with arcane shield and arcane healing. These two are traited, in fire they burn. This was my utility setup for a long time doing a good job.
You use fire/earth elements waiting for CD on the other. Air/water are swapt through fast. Fire instants, 1-2 spells and swap. So ist like 7s in fire (ring/2x breath), 1s air, 7s earth, 1s water, 7s fire, …
(edited by Wolfric.9380)
earth /water/arcane + signets + cleansing fire + sor + half cele/half dire +balth runes + condi sigils/food still works in 2015 just like it did in 2014. Only difference is that burning was buffed and yes you can run arc/water + fire + earth but it becomes more risky.
Meta condi build hybrid is full condi with legion runes with full cantrips/sor + cele gear with weapon sets being dire. You will still out dps a high dps player but not a full zerk
As i said i had the best experience with F/E/Ar. But it has a heavy condi defence hole.
Okay so stepping away from sPVP and going into WvWvW. How would the build be like for a condition elementalist? I took a look at the meta battle site and D/D Roaming is in the test build with specialization into Air/Water or earth/Arcane.
Here is what I came up with for WvWvW based on what Wolfric said as well as what Fuzzion said as well: http://gw2skills.net/editor/?vFAQJAoYhcMosh9NwxB8RMIAYRAoAUEnYwOIJWbymYaA-TFSFABDqEEgTAAO7P0o6DUqCzTK/gTPQyPAgAAIAXsFDAAA-w
Tell me what you guys think of this?
I am not shureabout ful ascended armor :-).
Using 3 signets go with written in stone.
The build has no stunbreaker and low condi cleanse. but is OK.
Try the signet version and then try my arcane focus version:
(edited by Wolfric.9380)